-
Kiaral the Infused Solitary, Large, Intelligent, Hoarder, Terrifying Massive staff (b[2d10+2] damage) 16 HP 1 armor Forceful Kiaral the Infused is a sorcerer who used their own body as a conduit in a foul ritual to pull energy from the elemental planes. These forces twisted and transformed Kiaral into a hideous hybrid of elements and humanoid.
Instinct: To become all-powerful- Become Enraged
- Knock them back or off their feet
- Absorb Their Magic
- Cause an Earthquake
-
Ledge Bats Group, Tiny Claws (d8-2 damage) 6 HP 0 armor Hand Special Qualities: Camouflage Ledge Bats lie in wait for unsuspecting adventurers to come near the edge of any steep drop so they can swoop down and force their prey to a deathly fall and begin to feast. It is rumored the bats fly with such speed and force to be able to knock a full grown humanoid backwards up to a meter.
Ledge Bats do not prefer direct confrontations and will retreat from fights unless protecting their nests.
Instinct: To knock you off the ledge- Hide in plain sight
- Push backwards
- Disorient with a swarm of flapping wings
-
Azheia, The Flame Hound Solitary, Large, Divine, Planar Bite (d12 damage 1 piercing) 22 HP 3 armor Azheia is a massive beast from the plane of fire. It resembles the skeletal structure of a canine, with thick bone plating. The red glow of the fire within emanates from the spaces between its bone plating. Azheia will consume anything living or dead to keep the fire burning within itself.
Instinct: To Feed- Belch Fire
- Suddenly Charge and Knockdown an opponent
- Consume all that remains
-
Zinluq, The Mad Elementalist Solitary, Magical, Intelligent Bolt of converged elements (d10 damage) 12 HP 1 armor Close, Reach, Ignores Armor, Near, Far Zinluq is immersed and consumed by his/her quest to create the perfect elemental. Twisted energies of the elements swirl around him/her while he/she are performing the summoning rituals. Zinluq aims to create and control an elemental with the power of every element and the weakness of none.
Instinct: To summon elemental beasts- Fire a bolt of mixed elements at the biggest threat
- Surround themself with a vortex of elements
- Summon an elemental
-
Sluewt, The Lava Beast Solitary, Huge, Terrifying Bite (d12+5 damage) 20 HP 3 armor Reach, Ignores Armor, Near Special Qualities: Resistant to Fire Sluewt can tunnel through rock or lava and erupt from below to ambush it's prey. It is a massive beast, reaching almost 50 feet in length (although it will usually keep most of its body below ground to use as leverage to tower over opponents). Sluewt is covered in a thick, heat-resistant carapace.
Instinct: To Burn and Devour- Spit fiery rocks
- Crush someone beneath its massive weight
- Retreat below
- Ambush from below
-
Aswang Solitary, Intelligent, Terrifying Claws (d10 damage) 20 HP 0 armor Close, Reach Special Qualities: Shapeshifting, The aswang may resemble a human, dog, bird or bat, or may be a mixture of all The aswang spends the day like any other of the common folk, living their lives and making friends within their community. At night they must feed. The aswang is a shapeshifter, able to take on the forms of animals as well as mimic other humans. They travel to nearby towns or communities to feed on children or the unborn. They will never feed within their own community. This young flesh and blood that serves as food for the aswang keeps the aswang alive perpetually. The aswang has a long black tongue which it can use to feed on the unborn within the womb. This tongue is said to resemble a long snake as it can stretch for many feet.
It is hard to identify an aswang but there are signs that point to someone being an aswang. Your reflection in their eyes may be upside down. Aswang avoid garlic as well as religious imagery or consecrated ground. Some even say, oil will begin to boil in the presence of an aswang.
The only way to kill an aswang is decapitation, blessed blades, or a whip made from the tail of a stingray.
Instinct: To feed on the young or unborn- Lash with tongue
- Claw and thrash
- Feed to heal
- Fly away
-
The Corpse Bug Solitary, Small, Terrifying Proboscis Strike (d8 damage 2 piercing) 12 HP 1 armor Close Special Qualities: After the corpse bug drains its prey of all fluids, it attaches the husk of its victim to its back in a macabre form of armor. The Corpse Bug has a proboscis that it uses to impale prey and then sucks out it's prey's fluids in order to feed.
If you are damaged by a Proboscis Strike, roll Defy Danger to dislodge the proboscis from yourself. On a 10+ you do it without further harm, on a 7-9 you do it but choose one:
- You got hit hard, take 2 more damage
- The bug got a small taste of you, take a debility
- Your armor is damaged and of no use until you repair it.
On a miss, the bug starts to feed. Take another 1d4+1 damage and try to get away again.
Instinct: To Feed- Impale with Probscis
- Scuttle away to a dark place
- Attack by surprise