-
Hellspawn Solitary, Intelligent, Cautious, Horder Spear (d10 damage 1 piercing) 12 HP 1 armor Close, Reach Hellspawn are closely related to tieflings. But whereas tieflings have a mortal mother, hellspawn have a demonic. This exposure to demonic energy makes them a lot more otherworldly and powerful than tieflings. Instinct: To have fun
- Drain life with a touch
-
Crystalline Polymorph Solitary, Stealthy, Intelligent Needlelike spikes (d10 damage 2 piercing) 12 HP 2 armor Hand, Close, Reach Special Qualities: Drain blood to gain power and memories Seeking to find itself by finding others, this creature masters language and knowledge not by learning - but by absorbing the memories of those whose blood it drains. A solitary hunter, it cannot stand other members of its own specie - most of the time. When it does not possess a shape that it can use to its advantage it will blend into its surroundings to better hunt. It needs to feed to live, but if a place seems 'dry' it can fall into a torpor for years until prey comes along. Instinct: To replace
- Change its shape
- Active camouflage
- Mimic voices
- Use the powers of those it has drained
-
The Great Mountain Troll Solitary, Huge, Divine, Terrifying Tree trunk club (d12+5 damage) 30 HP 3 armor Reach, Forceful Special Qualities: Fast healing It's a frost troll, but way bigger and meaner. Instinct: To trample, uncaring of the consequences
- Eat something.
- Throw a boulder.
- Heal the effects of a single attack.
-
Dwarf Champion Solitary, Intelligent, Cautious Axe strike. (b[2d10+2] damage 1 piercing) 16 HP 6 armor Close, Forceful, Near A Dwarf warrior of immense reknown. Instinct: To defend the clan.
- Attack with axe.
-
Vampire Rose Solitary, Stealthy Entangle and drain (b[2d10] damage) 10 HP 0 armor Close, Near Special Qualities: Hypnotic anesthetic A vampire rose look like normal white rose bush. It can, however, uproot itself to move about slowly. The thorny stalks of vampire rose can whip around a victim, inflicting points of damage. The thorns are hollow. Once a thorn stalk has stuck and wrapped around a victim, the vampire rose injects a hypnotic anesthetic into the victim’s bloodstream, the victim must Roll+CON or lose all willpower, allowing the vampire rose to continue sucking blood until the victim dies (Last Breath roll). If the player pulls free and rolls 10+ they gain an additional attack on the rose. After a vampire rose has completely drained a victim, the roses will be colored blood red instead of white for one day and will not attack while that color. Instinct: Trap prey
- Drain blood
- Looks like a white rose bush
-
Ancient Vampire Solitary, Magical, Stealthy, Intelligent, Hoarder, Terrifying Unarmed Brawling (d12+4 damage) TrueForm - (gain 2 Piercing) 25 HP 4 armor Close, Forceful Special Qualities: Mortal Form - Look the same way they did upon Point of being sired, Vampire Face - When going in to combat, a vampire will adopt a more typical vampiric Look, True Form - Grow Wings, and Gain Claws As a vampire grows in age, it gains vast powers. It's unholy strength, Skin as tough as steel, and stamina that means it can go into combat for days without tiring makes it an impossible being to face in one on one combat. Even in small groups it can be tough fight. Aside from that, the vampire has had lifetimes to study mere humans and is able to manipulate and charm them to an uncanny degree, and even then, can continue to enhance this with powerful magics. Ancient Vampires care not for using weapons in combat, preferring to terrify its foes using unarmed combat, but when backed into a corner, Ancient Vampire will show it's true horrific form, using claws to tear it's foes limb from limb before feasting to recover from the combat, and growing full on batlike wings to allow for basic flight for an advantage, or to escape if needed. However it is well known that if you are able to defeat one of these terrifying beasts, they've collected a vast sum of treasurer over the years, and one could be set for life after defeating but one Ancient Vampire. Instinct: Bite, Spawn Vampire Spawn, Charm,
- Charm - Being long lived, an ancient vampire has had years of manipulating humans.
- Shapeshift - Bat, Wolf, and Trueform
- Trueform (Gain Claws and Wings)
-
Vampire Spawn Horde, Stealthy, Devious, Intelligent Lunge and bite (d4+2 damage 2 piercing) 11 HP 1 armor Close, Forceful Special Qualities: Undead A mortal can be empowered by a vampire by drinking their blood, but frequent sipping can cause the drinker to slowly turn into a pseudo vampire, called vampire spawn. While stronger than a normal mortal, they are nowhere near as powerful as regular vampires, but just as vulnerable to sunlight, running water and stakes. The process also makes it that much harder for them to resist the allure of blood and as such they often behave more ferally than full blooded vampires. Instinct: To drain blood
- Turn to mist
- Climb like a spider
- Drain blood
-
Kobold Overlord Solitary, Small, Magical, Intelligent, Hoarder Dragonbreath Shotgun (b[2d10+2] damage) 16 HP 2 armor Close, Near Kobold overlords are paragons of kobold kind, strong tough and physically able. They combine cunning spellcraft witk skill at arms, making them fearsome combatants when necesarry. Instinct: To rule its tribe
- Set up traps
- Empower kobolds
-
Kobold Slinger Horde, Small, Stealthy, Organized, Intelligent sling (d6 damage) 3 HP 1 armor Close, Far These rat-like dragon-kin prefer to strike from range using special alchemical ammunition to hamper their foes by setting them on fire, gluing them in place, and many other nasty little surprises. To make matters worse, spotting one of these little slingers is just an indication more kobolds are nearby - and if more are near than a mighty dragon may not be far. Instinct: To serve dragons
- Sling Alchemical bullet
- Lay a Trap
- Call on dragons or draconic allies