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Monsters by Rudey

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  • The Star Fish Knight Solitary, Intelligent, Terrifying
    sword (b[2d10] damage) 16 HP 2 armor
    Close, Near
    Special Qualities: Flesh oozes between the cracks in its armor.

    It was once a proud knight of a seafaring kingdom. It now is a bleeding savage, just swinging its blade wildly. It has a blue starfish clamped over its face. The starfish oozes a rotting poison that is deadly if not treated. Instinct: release poison

    • Swing its sword wildly
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  • Long-Dead Loyal Solider Group, Cautious
    Swing of Their Rusty Sword (d10 damage) 6 HP 4 armor
    Close

    A loyal servant of the Orange Peeled Knight They stand as deaf and dumb sentinels to the end and beyond. An iron-clad skeleton, using shield and sword that are centuries old. Instinct: Protect the King Knight

    • Dodge a deft swing
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  • Orange Peeled Knight Solitary, Large, Intelligent
    Panicked punch (d10 damage) 20 HP 3 armor
    Reach, Near
    Special Qualities: Warm watery goo leaks from his cavernous eyes, it burns through where it falls

    Stands before its mistake protecting it from being seen. Once a great king, now just a weeping mess that kills any intruder. It stands alone in the crumbling walls of its castle protecting the great throne room. The knight in full plate and leaking strange orange goo from its mouth, hole-like eyes, and wounds. Instinct: Protect the secret mistake he made countless years ago

    • Wander and weep in his frozen castle,
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Taint Wolf Group, Small, Organized
    Chomp! (d8+2 damage) 6 HP 0 armor
    Close, Forceful

    These wolves have been infected and all they want to do is spread it. often attacking animals and leaving them alive to crack their bones and grow them into a wolf like them. They hunt together and recoup strength at the old wolf god's castle. Instinct: Bite and spread the taint.

    • Hunt for anything.
    • Howl!
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  • Wolf Knight Solitary, Organized, Intelligent
    Spear or Longbow (d10 damage 1 piercing) 12 HP 2 armor
    Close, Reach, Near

    A knight from older times with allegiance to the last remnants of the wolf tribe. Hoping to spread the taint the wolf god has been affected by. His name was once Hrugar or maybe Gallius, but now that no wolf can speak, he no longer needs a name. He mine as well be a beast himself. Instinct: to spread taint on flying arrows

    • Keep away.
    • Howl like a wolf!
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  • Tainted Wolf God Solitary, Huge
    Snap of the jaws (d12+7 damage) 24 HP 0 armor
    Reach, Forceful, Near

    The great wolf once ruled over the wolf tribe and taught them their own tongue, but after some unknown event has become an awful mindless monster. Its' maw is rigid and open most of the time gasping for every breath through the sludgy taint. The huge form is chained in the wolf castle dungeon. Instinct: Taint everything to be like it.

    • Puke Taint
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  • Sting Serpent Solitary, Devious
    Sting (d8+2 damage) 8 HP 2 armor
    Close, Forceful

    Slithers about the pools in the dark depths. Instinct: Savor Flesh

    • Slither around in the water
    • Poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Nomads Horde, Small, Hoarder
    Rock Spear (d6 damage) 3 HP 0 armor
    Close, Near
    Special Qualities: When standing still they look inexplicably like rocks.

    Goblin Nomads will cross countries in search of work. They spawn other Nomads by killing a creature and letting goblin fungus grow from their corpse or carcass. They are generally sociable and abhor their own spawning methods, but if they are hired to kill or protect something, they'll call the rest for a manic assault. Instinct: Take orders from their employers.

    • Call for other Nomads
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Depth Mage Group, Magical, Organized, Intelligent
    Carpet of Blue Flame (d10 damage) 6 HP 4 armor
    Close, Reach, Ignores Armor, Far

    Ancient wizards who have lost faith in traditional teaching and now worship the creatures below. They have indoctrinated many lost souls into their sickly sacrificial rites. They teach other depth cultists to manipulate true names and souls to advance the cause. Some would weep for these disillusioned old men, but they would rather see your neck slit and it's blood pool around their eldritch orb. Instinct: Burn Helpless Souls Into Submission

    • Conjure Burning Flame
    • Summon Other Cultists From the Depths to Attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Depth Cultist Group, Magical, Intelligent, Hoarder
    Wicked Dagger (d8 damage) 6 HP 3 armor
    Close

    They move together plotting, planning. They stand in plain sight, but cannot be seen. They wait for you to turn your back and ram their razor sharp blades in your back. They offer you to their orb and gain control over your true name and soul. They then stitch your soul into the beast below's. Once they have stitched together enough souls, the world will see the most horrid sights inflicted on its inhabitants. Wishing they could go back and kill you in the crib. Instinct: Reap Sacrifices for The Orb

    • Incise
    • Sacrifices a Stored Soul to Become Invisible.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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