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Monsters by Eva

  • Sand golem Group, Construct, Amorphous
    Sand fists (d8+2 damage) 17 HP 1 armor
    Close, Forceful, Near
    Special Qualities: Reform within the sandstorm

    Just when you think you're out of the sandstorm, the sand golems emerge to block your path. No blood, no brains, just sand. All they know is punch, aimlessly wander, eat hot sand, and regenerate limb. Instinct: To impede

    • Slam
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  • Typhon Solitary, Huge, Magical, Divine, Organized, Intelligent, Planar, Terrifying
    One hundred snake heads with flaming fangs (b[2d12+9] damage 4 piercing) 26 HP 6 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Spits poison and fire from every orifice

    Typhon is a creature of pure power, resembling neither humans nor gods. His hundred snake heads breath poisonous fire, and his humanoid head burns with such anger that you cannot even look him in the eyes. His dragon-like wings allow him to move with remarkable speed for a being so large. With his partner Echidna, the immortal snake-woman, he is the father of many monstrous children, including multi-headed hellhounds Orthrus and Cerberus, the fearsome serpent Hydra, and the fire-breathing Chimera. Instinct: To seize power

    • To tear limb from limb
    • Breathe poisonous fire
    • Summon Echidna
    • Sense bonds and allegiances
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  • Echidna Solitary, Huge, Divine, Organized, Planar, Terrifying
    Poisonous fangs (d12+7 damage 4 piercing) 26 HP 4 armor
    Reach, Far
    Special Qualities: Scales oozing like half-healed pustules

    Echidna is an immortal creature, half-woman and half-snake. Living deep within the caves, she prefers a life of isolation. Take care not to intrude on her space - she won't hesitate to kill to preserve her peace and quiet. With her partner Typhon, the hundred-headed serpentine horror, she is the mother of many monstrous children, including multi-headed hellhounds Orthrus and Cerberus, the fearsome serpent Hydra, and the fire-breathing Chimera. She lives only to protect her children. It's probably best not to get on her bad side. Instinct: To protect her family

    • Rip flesh from the bone
    • Summon her monstrous children
    • Sprout snake heads from wounds, healing completely
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  • Calydonian Boar Solitary, Large, Divine, Magical, Intelligent, Construct
    Tusks (b[2d10+6] damage 4 piercing) 20 HP 1 armor
    Forceful, Ignores Armor, Near
    Special Qualities: Summon the strength of Artemis

    Born from the goddess Artemis's rage, the Calydonian Boar lives only to kill. Its strength is unmatched and its power is legendary. Many great heroes have died in its path. Instinct: To kill

    • Spear with its deadly tusks
    • Exhales searing lightning
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  • Cerastes Solitary, Huge, Stealthy
    Fangs (b[2d12+3] damage 2 piercing) 20 HP 4 armor
    Reach, Far

    This vicious horned serpent hides in the sand, waiting to feed on anything that moves. From a distance, it can be hard to discern from any other serpent. If you can see its horns up close, it's already too late. Instinct: To feed

    • Bite with its poisonous fangs
    • Disappear into the sand
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