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Monsters by Frogprince392

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  • Emerald Dragon Solitary, Huge, Magical
    Claws (d12+3 damage) 20 HP 4 armor
    Reach, Near

    The Emerald Dragon, uses its psionic powers to move objects and creatures telekinetically or Breathe a beam of psychic energy. It rarely talks. It prefers to communicate telepathically. Instinct: to Control

    • Psychic Rend
    • Telekinesis
    • psionic resistance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Polukranos, World Eater Solitary, Huge, Divine, Planar
    Claws (b[2d12+3] damage 1 piercing) 30 HP 5 armor
    Reach
    Special Qualities: regeneration

    Polukranos, called the World Eater, is the mortal manifestation of the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal remains. A new incarnation of the World Eater is a fearsome omen, as the monster only ap­ pears when the pillars of the world tremble and terrible things are a ot in the realm of the gods. Its rampages often presage an age of menace for all civilization. Special: Regenerate- IT gains +3 HP after a round when it lost a head. Instinct: Destroy the world

    • Bite
    • regenerate.
    • stomp
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arasta-The Endless Web Solitary, Huge, Divine, Organized, Monster, -MYTHIC-
    Claws (d10+4 damage 2 piercing) 24 HP 3 armor
    Forceful, Near, Far
    Special Qualities: spider reflex, poison immunity

    A victim of the gods' petty rivalries, Arasta was once one of Nylea's most beloved dryad companions. Phe­ nax's bitterness saw her transformed into an arachnid monstrosity and driven into the darkest depths of the Nessian Wood. Now she broods on her unjust fate and the ckleness of the gods who left her cursed with mon­strous immortality. When Arasta, drops to 0 HP, instead of it dying, she gains 15 HP and 2 additional Armor. Special: Summon spiders. Arasta can summon 2d4 giant spiders. They act as a army- 12HP 1 Armor, dmg.(1d6 piercing +1 for each adjacent) Instinct: To summon spiders

    • Spread webs
    • Summon spiders
    • Nyx Weave
    • Armor of Spiders
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nabassu Horde, Large, Divine, Demon
    Claws (b[2d6+2] damage 3 piercing) 13 HP 3 armor

    Instinct: to Kill

    • Rend
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Deathlock Horde, Magical, Intelligent, Planar, Terrifying, Amorphous
    Deathly Claw (d6 damage) 10 HP 1 armor
    Close, Near
    Special Qualities: Counter Spell, Immune to Turning

    The forging of a pact between a warlock and a patron is no minor occasion — at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave. An extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock’s patron. Instinct: To cast

    • Illusions
    • Chilling Touch
    • Grave Bolts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bone Claw Solitary, Large, Divine, Magical, Intelligent
    Piercing Claws (d10 damage 2 piercing) 18 HP 3 armor
    Near

    Instinct:

    • Pierce
    • Hide in Shadows
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  • Abishai Devil Group, Cautious, Planar, Devil
    claws (b[2d6] damage) 16 HP 2 armor
    Close
    Special Qualities: Energy resistance

    Abishais stand outside the normal hierarchy of the Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when the dark lord chooses to use them). Other archdevils can command abishais to work for them, but most archdevils do so rarely, since it is never clear whether an abishai follows Tiamat’s orders or Asmodeus’s. There is inherent risk in countermanding an order given by Tiamat, but interfering with Asmodeus’s plans invites certain destruction. Instinct: To serve Tiamat

    • Torment
    • Dragonbreath
    • Weapons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • ASMODEUS Solitary, Large, Magical, Divine, Organized, Planar, Devil, God
    Staff (d12+4 damage) 40 HP 6 armor
    Forceful, Ignores Armor, Near, Far
    Special Qualities: Divine Spells

    Instinct: To Rule

    • Fire Balls
    • Command
    • Create wall of Fire
    • Summon Devils
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • GERYON Solitary, Huge, Magical, Divine
    Claws (b[2d12+3] damage 2 piercing) 22 HP 4 armor
    Reach

    Geryon was once the lord of Stygia, the Fifth Layer of Hell, a position he gained right after the demotion of Levistus. Known for his staunch loyalty to Asmodeus, Geryon was the only one to support the Lord of Nessus upon the Hell-wide revolution known as the Reckoning of Hell. Yet, in the aftermath, his faithfulness was apparently useless, as Geryon was demoted and banished to Avernus with his court by Asmodeus himself. He was at one time a commander of a Stygian fortress known as Coldsteel, only to later lose that position as well. His physical form has ultimately been destroyed and his life-essence was given to power up Glasya, Asmodeus's daughter who recently gained the rulership of Malbolge, the Sixth Layer of Baator. Geryon now exists as a vestige. Binders who summon Geryon can gain some of his powers, such as his extra eyes, his baleful gaze and his power of flight, in return risking being influenced by his personality and acquiring his weakness of irrational loyalty. Instinct: To Rule

    • Decive
    • Summon Horned Beasts
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  • Howling Holly Group, Magical
    Bone Staff (d10 damage) 16 HP 1 armor
    Close

    This Howling Hag, Travels the dark realms to build her army of minions from evil Fey creatures to fierce fiends. Instinct: Command armies of minions

    • Screeching Voice
    • Witch Bolt
    • Summon Imps/Quasits
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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