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Monsters by chrisspires803@gmail.com

  • Klo'Brag Group, small
    bite (d8 damage 2 piercing) 6 HP 1 armor
    Close
    Special Qualities: Amphibious. Flight. Swim.

    A brightly colored winged serpent. Its body forms into a pair of leathery wings tapering toward its tail and running the length of its body. It is about three feet long and around two feet at it's widest point toward the head. Typically found in the shallows of lakes where it waits stealthily for creatures to pass close by. Then it skims along just under the surface of the water picking up speed, before launching unexpectedly into the air. It makes one passing bite attack before darting back around into the water to repeat the attack. It continues this move, in small groups of three or four creatures, until either half their number are killed or they take down a prey, at which time a larger group two to three times larger than the original launch from the water to ravage the fallen prey until it is consumed or they are driven away. Instinct: to feed.

    • Launches bite attack from lake shallows at high speeds..
    • Swarms fallen prey in large numbers until consumed or driven away.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cavern Clinger Solitary, Stealthy, Intelligent, Terrifying
    piercing with bony limbs, skull crushing bite (d10 damage 1 piercing) 12 HP 1 armor
    Close
    Special Qualities: clings to walls and ceilings much like a spider, appears to be alien and made completely of bone

    Appears to be nothing but bone, and alien in nature. Its twig like limbs stretch out nearly 6-feet in length, and end in deadly spearlike points capable of piercing through armor. Uses it's mimicing ability to lure individual party members away into the shadowy depths where it ambushes them by piercing them from above without warning. Once its prey is incapacitated the creature uses its crushing jaws to extract the victim's brains as food. Instinct: Lure with mimicry, to consume brains of prey

    • Clings to the ceilings and dark corners of caves and underground passages, while mimicking the voice's of cave delver parties to lure them to their demise.
    • mimics voices
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Demon Ray Group, Huge, Organized
    spiked tail whip ([1d8] damage 1 piercing) 10 HP 1 armor
    Reach, close
    Special Qualities: Stealthy, nearly silent movement, difficult to spot in darkness, has neutral buoyancy in air, flight

    Shadowy charcoal grey creatures similar in shape to manta rays. Nearly 25-feet wing tip to tip. 12-feet snout to rear. 3-feet thick at its head tapering back to the rear. Two 12-feet long whip like tails ending in 6-inch long armor piercing razor sharp barbed spikes. It moves in stealthily in the darkest of night skimming the ground low enough to whip its barbed tail into unsuspecting prey. Most often hunts in pairs, as part of a larger hunting pack of a dozen or more rays. Instinct: to hunt prey and return it to the brood.

    • Impale prey, Charge or retreat in the stealth of night, Escape with its quarry.
    • calls nearby rays for help when immobilized or low on HP
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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