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Monsters by Thuetyr

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  • Vampire Solitary, Magical, Divine, Organized, Intelligent, Amorphous
    Bite (d10+2 damage) 19 HP 7 armor
    Close, Ignores Armor

    To do Instinct: To corrupt

    • Vampire noble
    • Enthrall someone
    • Summon the minions/thralls
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crusher Solitary, Huge, Divine, Intelligent, Hoarder
    Tree trunk (d10+7 damage) 20 HP 0 armor
    Reach, Forceful

    Later Instinct: To dominate

    • Destroy with mighty force
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  • Bone Breaker Group, Large, Divine, Intelligent
    Mace (d8+4 damage) 16 HP 1 armor
    Forceful, Near

    Instinct: To crush

    • Break bones
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  • Bæst Group, Large, Divine, Intelligent
    Tusks and fists (d8+2 damage) 16 HP 1 armor

    Instinct: To bring chaos

    • Trample it's foes
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  • Vildskab Group, Intelligent
    Sword (b[2d8+2] damage 1 piercing) 10 HP 0 armor
    Close
    Special Qualities: Regeneration

    Instinct: To find glory in battle

    • Attack with frenzy
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  • Mortisimon Solitary, Divine, Organized, Intelligent, Hoarder, Terrifying
    Claws or bite (b[2d10+4] damage 2 piercing) 14 HP 3 armor
    Close, Forceful
    Special Qualities: Wings, Bat mutation

    Later Instinct: Feed on humanoids

    • Read thoughts
    • Scream for dreadwings
    • Offer a terrible bargain
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dreadwings Group, Organized, Intelligent, Hoarder, Terrifying
    Throwing daggers (d8 damage 1 piercing) 6 HP 1 armor
    Close, Reach, Far
    Special Qualities: Bat like features, Bat mutations

    Later Instinct: To murder

    • Move unseen in tree tops
    • Scream for help
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  • Purificerer Group, Organized, Intelligent, Cautious
    Any melee weapon (b[2d6] damage) 6 HP 1 armor
    Close

    Later Instinct: Hunt the cursed

    • Perform a desperate attack
    • Get support from a 2nd group
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  • Brute shugosa Group, Large, Intelligent
    2.5 meter great hammer (b[2d8+4] damage) 14 HP 0 armor
    Forceful

    Later Instinct: To guard

    • Smashes trespassers
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  • Chain Shugosa Group, Intelligent
    Chain claw (b[2d8+2] damage 1 piercing) 6 HP 3 armor
    Close, Reach, Near

    Later Instinct: To guard

    • Guards the resting
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