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Monsters by Corey

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  • Spectator Solitary, Large, Magical, Intelligent, Planar, Terrifying
    Ray (d10 damage) 16 HP 4 armor
    Ignores Armor
    Special Qualities: Bite

    Instinct: To protect

    • Use rays of confusion, paralysis, fear, and wounds
    • Sling spells against the caster
    • Return to it's home plane
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  • Zombie Horde
    Bite (d6 damage) 11 HP 1 armor
    Close

    Instinct: Braaaaaaaaains

    • Attack with overwhelming numbers
    • Corner them
    • Gain strength from the dead, spawn more zombies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Twig Blight Horde, Small
    Claws (d4 damage) 3 HP 0 armor
    Hand

    Instinct: To annoy

    • Hide in plain sight
    • Seaweed alive!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Banshee Solitary, Magical, Intelligent
    Scream (d10 damage) 16 HP 0 armor
    Special Qualities: Insubstantial

    Instinct: To get revenge

    • Drown out all other sound with a ceaseless scream
    • Unleash a skull-splitting noise
    • Dissappear into the mists
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wolf Horde, Organized
    Bite (d6 damage) 3 HP 1 armor
    Close

    Instinct: To serve

    • Carry a rider into battle
    • Give its rider an advantage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hobgoblin Horde, Organized, Intelligent, Cautious
    Longsword (b[2d6] damage) 3 HP 2 armor
    Close

    Instinct: To be disciplined

    • Coordinate in groups
    • Use planned preparations
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  • Bandit Horde, Intelligent, Organized
    Dirk (d6 damage) 3 HP 1 armor
    Close

    Instinct: To rob

    • Steal something
    • Demand tribute
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skeleton Horde
    Slam (d6 damage) 7 HP 1 armor
    Close

    Instinct: To take the semblance of life

    • Act out what it did in life
    • Sniff out the warmth of life
    • Reconstruct from miscellaneous bones
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Owlbear Solitary
    Claws (d10 damage) 12 HP 2 armor
    Close

    Instinct: To hunt

    • Strike from darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ogre Group, Large, Intelligent
    Club (d8+5 damage) 10 HP 1 armor
    Forceful, Reach

    Instinct: To return the world to darker days

    • Destroy something
    • Fly into a rage
    • Take something by force
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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