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Monsters by Phill

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  • Fungus Group, Small, Devious, Terrifying
    Shoot spores (d4 damage) 6 HP 0 armor
    Close
    Special Qualities: Deadly spores infect living creatues, It looks like it was a creature before being tuned into this

    Instinct: Spread the Forest

    • Spread Spores
    • It can put people to sleep or worse
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  • Giant Rat Solitary, Devious
    Biting (d8+2 damage) 12 HP 1 armor
    Close
    Special Qualities: Mutated and deformed bones act as amor

    A hulking Giant rat. Mutated and deformed, no one is sure how it could be so large Instinct: To consume

    • Most rats try and devour, but this one is different. It is better and wants to be the only rat so it can consume everything for itself
    • It can poison or infect those who it bites
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Child Monster Solitary, Small, Intelligent, Terrifying
    Claws and Biting (d10+2 damage 2 piercing) 12 HP 3 armor
    Close
    Special Qualities: Can shape shift into a child, When it turns into the monster to stretches and distorts the child's body

    Monster that pretends to be human in order to get some help from travelers. When the help becomes vulnerable, usual while sleeping the monster will then transform and turn into its true form Instinct: Devour

    • Pretending to be a small helpless child, waiting for a moment to eat the people that helped them
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  • Cackling Witch Group, Magical, Intelligent, Hoarder, Terrifying
    Spell: Black Tar (d8 damage) 6 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: A laugh that can causes everyone to laugh uncontrollably , Its an evil green witch

    Evil group of witches that fly looking for children to eat. Instinct: kidnap children

    • Swoop from above to take people
    • Can all upon black magic
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  • Evil Faries Group, Tiny, Stealthy, Magical, Devious, Intelligent, Hoarder
    Fairy version of magic missile (d6-2 damage) 6 HP 0 armor
    Hand, Ignores Armor, Far

    Evil Fairies Instinct: Get Travelers Lost

    • Uses magic
    • Disguise as good fairies
    • Magic that causes Confusion and obfuscate
    • Treachery; Leading travelers into danger
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  • Pig Men Group, Stealthy, Intelligent, Cautious
    Thrust with spear (d8+2 damage) 6 HP 1 armor
    Close

    Rotting Pig men Instinct: Do its gods bidding and spread the rot

    • Spread Rot
    • Throws nets to trip and tangle
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  • Giant Spider Solitary, Large, Stealthy
    Bite (d10+2 damage) 16 HP 0 armor
    Special Qualities: Can climb anywhere and shoot silk webs

    Giant Spider Instinct: It is hunting prey for its brood

    • Shoot webs to snare its prey
    • Attacking at night from the shadows, usually from above
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  • Cerberus Solitary, Stealthy, Intelligent, Planar
    Bite and Claw (d10+2 damage) 12 HP 1 armor
    Close
    Special Qualities: Oozes grease that causes opponents to slip

    A large cat like creature. Oozes grease. It is from another plane of existence. Not normally seen in this plane. Instinct: To Guard the entrance of the temple

    • Shakes, causing grease to go everywhere
    • Causes Opponents to slip in grease
    • It can smell the presence of gods
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  • Rat Horde Horde, Small, Devious
    Bite (d4+2 damage) 3 HP 0 armor
    Close

    Its a very large rat. Blinded since it hasn't seen light in generation. disease ridden since they have been deeding on dead flesh for so long. Only recently they have gotten a taste for human flesh. Instinct: Craving to spread, devour and grow

    • Devour
    • Rats carry all kinds of disease
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  • Bandit Leader Group, Organized, Intelligent, Cautious, Hoarder
    Battleaxe, Long sword, fists (b[2d8+4] damage) 6 HP 3 armor
    Close, Forceful

    Like other bandits, except much larder and vicious. They need to look like a badass and will often put themselves in danger to prove it. However they are more than willing to call for help. Instinct: They need to keep on looting and causing anarchy or they will lose authority of they band

    • Lead their band of Bandits
    • If its in danger it can call upon the other their band for defense
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