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Gareth's Up-voted Monsters

  • Verbeeg Warrior Horde, Organized
    Iron Rhomphaia (d6+2 damage) 3 HP 4 armor
    Close, Near

    A Verbeeg Warrior, hulking 8ft giants of flabby muscle and cruel tendencies. A servant of the Black Baron. Clad in mail or leather, armed with Rhomphaia or spears, these warriors fight as a pack. However their military honor only covers when victory is certain. Instinct: Fight for the Baron, or Flight to Fight another day.

    • Lure and Skewer!
    • To Arms! Drake Formation!
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  • Hellknight Group, Magical, Organized, Intelligent, Cautious, Planar, Terrifying
    Infernal lances, and other foul weapons (b[2d10+4] damage 4 piercing) 10 HP 6 armor
    Close, Forceful, Reach, Near, Messy
    Special Qualities: Aura of Infernal Terror

    Even creatures from the fell pits have nobility, it turns out. Incredibly ornate and complex, not to mention difficult to decipher but important nonetheless. As on earth as in hell. Their hellish planes themselves follow their commands, and they possess a mockery of chivalry, backed with hellfire. A chilling profanity of a noble knight. However they possess an honour, of sorts. Instinct: To conquer and subjugate

    • Shatter bone, rank, and mind in a furious charge
    • Challenge someone to unbreakable duel-oath, enforced sorcerously
    • Beckon forth infernal infantry with but a profane gesture
    • Command the fabric of the infernal planes themselves
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blackscale Guard Solitary, Large, Construct
    Maul Strike (d10+2 damage) 20 HP 3 armor
    Forceful, Ignores Armor
    Special Qualities: Armored, Heavy

    The Blackguard are warforged rebuilt the Black Barons true image. Instinct: to Crush the Foe.

    • A heavily armored Draconic Warforged swings its maul
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  • Warbody of Deel Sigordine Solitary, Magical, Divine, Planar
    Lance of Deel (d10+2 damage) 16 HP 4 armor
    Close, Ignores Armor

    Instinct: To defend the Chains

    • Defend the Chains of Heaven
    • Divine Presence: Can fly unimpeded
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  • Goblin Mutant Horde, Small, Terrifying
    Shoddy weapons (d6+2 damage) 3 HP 0 armor
    Close
    Special Qualities: Extra arms, Misshapen and ichorous

    Wherever there are goblins, there are the slimy ooze pits from which they spawn. Even within these pits, the semi-formed larva are vicious to each other, and sometimes these attacks result in the bonding that produces a goblin mutant. Twisted and slimy, these ghastly mutants have one or two extra limbs and a gut full of sticky goblin slime. Instinct: To defile

    • Spew goblin ooze
    • Swing in all directions
    • Pop like a slime-filled balloon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Evil Mage Boss Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder
    Spell matching its domain (1d10 damage) 16 HP 4 armor (magical)
    Close, Reach, Ignores Armor, Far

    A template for a simple boss mage. Instinct: To gain more power by exploiting the arcane

    • Cast a powerful spell from their domain
    • Cast spells from their domain
    • Crowd control spells matching their domain
    • Reveal an unwelcome magic trinket
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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