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Verbeeg Warrior Horde, Organized Iron Rhomphaia (d6+2 damage) 3 HP 4 armor Close, Near A Verbeeg Warrior, hulking 8ft giants of flabby muscle and cruel tendencies. A servant of the Black Baron. Clad in mail or leather, armed with Rhomphaia or spears, these warriors fight as a pack. However their military honor only covers when victory is certain. Instinct: Fight for the Baron, or Flight to Fight another day.
- Lure and Skewer!
- To Arms! Drake Formation!
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Hellknight Group, Magical, Organized, Intelligent, Cautious, Planar, Terrifying Infernal lances, and other foul weapons (b[2d10+4] damage 4 piercing) 10 HP 6 armor Close, Forceful, Reach, Near, Messy Special Qualities: Aura of Infernal Terror Even creatures from the fell pits have nobility, it turns out. Incredibly ornate and complex, not to mention difficult to decipher but important nonetheless. As on earth as in hell. Their hellish planes themselves follow their commands, and they possess a mockery of chivalry, backed with hellfire. A chilling profanity of a noble knight. However they possess an honour, of sorts. Instinct: To conquer and subjugate
- Shatter bone, rank, and mind in a furious charge
- Challenge someone to unbreakable duel-oath, enforced sorcerously
- Beckon forth infernal infantry with but a profane gesture
- Command the fabric of the infernal planes themselves
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Blackscale Guard Solitary, Large, Construct Maul Strike (d10+2 damage) 20 HP 3 armor Forceful, Ignores Armor Special Qualities: Armored, Heavy The Blackguard are warforged rebuilt the Black Barons true image. Instinct: to Crush the Foe.
- A heavily armored Draconic Warforged swings its maul
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Warbody of Deel Sigordine Solitary, Magical, Divine, Planar Lance of Deel (d10+2 damage) 16 HP 4 armor Close, Ignores Armor Instinct: To defend the Chains
- Defend the Chains of Heaven
- Divine Presence: Can fly unimpeded
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Goblin Mutant Horde, Small, Terrifying Shoddy weapons (d6+2 damage) 3 HP 0 armor Close Special Qualities: Extra arms, Misshapen and ichorous Wherever there are goblins, there are the slimy ooze pits from which they spawn. Even within these pits, the semi-formed larva are vicious to each other, and sometimes these attacks result in the bonding that produces a goblin mutant. Twisted and slimy, these ghastly mutants have one or two extra limbs and a gut full of sticky goblin slime. Instinct: To defile
- Spew goblin ooze
- Swing in all directions
- Pop like a slime-filled balloon
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Evil Mage Boss Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder Spell matching its domain (1d10 damage) 16 HP 4 armor (magical) Close, Reach, Ignores Armor, Far A template for a simple boss mage. Instinct: To gain more power by exploiting the arcane
- Cast a powerful spell from their domain
- Cast spells from their domain
- Crowd control spells matching their domain
- Reveal an unwelcome magic trinket