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Mergantor Solitary, Huge, Planar, Terrifying Claws (b[2d12+5] damage 1 piercing) 24 HP 2 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Droolling blood UGLY and large, this creature is green and red in colour. It stands on two feet and has two arms,along with massive jaws. The blood from its victims drools from its mouth. The Mergantor can teleport, a power common in its world. It also uses its claws to rip its poor victims apart. When it kills victims, it takes the victims brain and uses it to make itself smarter. Instinct: to destroy
- Kill
- teleportation
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The Yomberg Solitary, Huge, Magical, Intelligent, Planar, Terrifying Very Magic Claws (d10+7 damage 1 piercing) 28 HP 5 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Gigantic claws!, Its snotty nose, Its God controlling powers Is ugly,REALLY UGLY! And it hates anyone who,even slightly,disturbs there sleep. The Yomberg is feared mostly though for its defence against clerics of any shape or form. IT MAKES THERE GOD TRY TO KILL THEM!It also has claws that may or may not be magic. Oh, and a sleeping spell. Instinct: to sleep in peace
- Sleep
- Sleeping spell
- To Turn GODS against clerics
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The Jackcat Horde, Small, Stealthy, Magical, Devious, Confusing, Intelligent, Hoarder Biting (d6+2 damage 1 piercing) 3 HP 2 armor Close Special Qualities: Wings, Huge teeth, Poison The Jackcat is a native of... somewhere and has been around for longer then most creatures. Its poison can kill a fully grown Human in less then a minute. Its found in groups of 60 to 100, and can even be found in groups of 1000! Jackcats also use trickery to demoralise, confuse or anger its opponents. Jackcats also have the power to make creatures DANCE for its entertainment. Instinct: to Maim
- Demoralising
- Confusing
- Dancing spell
- Poison spit
- Screams for help.
- Angering
- Gliding
- Biting