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Monsters by Krest

  • Mergantor Solitary, Huge, Planar, Terrifying
    Claws (b[2d12+5] damage 1 piercing) 24 HP 2 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Droolling blood

    UGLY and large, this creature is green and red in colour. It stands on two feet and has two arms,along with massive jaws. The blood from its victims drools from its mouth. The Mergantor can teleport, a power common in its world. It also uses its claws to rip its poor victims apart. When it kills victims, it takes the victims brain and uses it to make itself smarter. Instinct: to destroy

    • Kill
    • teleportation
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Yomberg Solitary, Huge, Magical, Intelligent, Planar, Terrifying
    Very Magic Claws (d10+7 damage 1 piercing) 28 HP 5 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Gigantic claws!, Its snotty nose, Its God controlling powers

    Is ugly,REALLY UGLY! And it hates anyone who,even slightly,disturbs there sleep. The Yomberg is feared mostly though for its defence against clerics of any shape or form. IT MAKES THERE GOD TRY TO KILL THEM!It also has claws that may or may not be magic. Oh, and a sleeping spell. Instinct: to sleep in peace

    • Sleep
    • Sleeping spell
    • To Turn GODS against clerics
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Jackcat Horde, Small, Stealthy, Magical, Devious, Confusing, Intelligent, Hoarder
    Biting (d6+2 damage 1 piercing) 3 HP 2 armor
    Close
    Special Qualities: Wings, Huge teeth, Poison

    The Jackcat is a native of... somewhere and has been around for longer then most creatures. Its poison can kill a fully grown Human in less then a minute. Its found in groups of 60 to 100, and can even be found in groups of 1000! Jackcats also use trickery to demoralise, confuse or anger its opponents. Jackcats also have the power to make creatures DANCE for its entertainment. Instinct: to Maim

    • Demoralising
    • Confusing
    • Dancing spell
    • Poison spit
    • Screams for help.
    • Angering
    • Gliding
    • Biting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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