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Ancient Vampire Solitary, Magical, Stealthy, Intelligent, Hoarder, Terrifying Unarmed Brawling (d12+4 damage) TrueForm - (gain 2 Piercing) 25 HP 4 armor Close, Forceful Special Qualities: Mortal Form - Look the same way they did upon Point of being sired, Vampire Face - When going in to combat, a vampire will adopt a more typical vampiric Look, True Form - Grow Wings, and Gain Claws As a vampire grows in age, it gains vast powers. It's unholy strength, Skin as tough as steel, and stamina that means it can go into combat for days without tiring makes it an impossible being to face in one on one combat. Even in small groups it can be tough fight. Aside from that, the vampire has had lifetimes to study mere humans and is able to manipulate and charm them to an uncanny degree, and even then, can continue to enhance this with powerful magics. Ancient Vampires care not for using weapons in combat, preferring to terrify its foes using unarmed combat, but when backed into a corner, Ancient Vampire will show it's true horrific form, using claws to tear it's foes limb from limb before feasting to recover from the combat, and growing full on batlike wings to allow for basic flight for an advantage, or to escape if needed. However it is well known that if you are able to defeat one of these terrifying beasts, they've collected a vast sum of treasurer over the years, and one could be set for life after defeating but one Ancient Vampire. Instinct: Bite, Spawn Vampire Spawn, Charm,
- Charm - Being long lived, an ancient vampire has had years of manipulating humans.
- Shapeshift - Bat, Wolf, and Trueform
- Trueform (Gain Claws and Wings)
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The No-Faced Ones Group, Stealthy, Intelligent, Terrifying Duel Sharp Kukri Knives (b[2d8] damage 1 piercing) 6 HP 3 armor Close, Near Special Qualities: Blending - Allows a No-Faced one to change there look, attacker must Defy Danger (Wisdom) to notice them. There are rumours in the grand cities lies a secret organisation that puts even the assassins' guild's best to shame. The No-Faced Ones are a small group of assassin's who have gained a reputation for killing targets at any time without ever being caught. It's rumoured they are able to kill a target and flee by blending into the crowd. The rare few who do get away, tell rumours of how they are able to change there face, hence the name No-Faced Ones. Instinct: To kill a target, To blend in to the background, To prove oneself in Combat
- Strike without notice.
- Manipulate the face with Illusion magic