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Monsters by RasendeGurke

  • Goblin Drummers Horde, Small, Organized, Intelligent
    throw mallet (d4) (d6 damage) 3 HP 0 armor
    Close, Near
    Special Qualities: Adjacent Goblins get advantage.

    Instinct: Scream and drum until the end of the world

    • Work other goblins into a frenzy
    • Frenzy the horde
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spikers (Goblin) Horde, Small, Intelligent, Organized
    Spiked Armour (d6 damage) 3 HP 0 armor
    Close
    Special Qualities: Inflict damage at 15 and below

    Goblin clan ruled by an orb from space. Followers of a doomsday cult. Instinct: Jump on enemies, run against them

    • Want to help others reach the afterlife
    • Collect head trophies
    • Do not fear death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Umber Hulk (confusing aura) Solitary, Large, Stealthy
    Iron Claws (2d6), Mandibles (d10) 16 HP 3 armor
    Pierce (2 points)
    Special Qualities: Confusing Aura , Infrared Vision

    Burrowing insectoids, their iridescent chitin armour protects them, as well as confusing their prey. Confusion leads to loss of direction, apathy, and, in the worst case, memory loss. They communicate through pheromones and thus are susceptible to scents. If raised from larvae, can be used to burrow tunnels and follow simple scent-induced orders. Instinct: Dig tunnels, territorial, Find Mate

    • Ambush and abduct party member
    • Collapse tunnel to trap prey
    • Positioned as a guardian for treasure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Skinweaver Witch Group, Stealthy, Magical, Terrifying, Intelligent
    Curse of Agony (3d4 damage, no wounds) 18 HP 1 armor
    Any Range, Ignores Armor,
    Special Qualities: Casts illusion spells, bewichtes the mind, controls minions, horrifying visage, organised in a coven, immortal

    Only the most foul witches use the art of skinweaving to extend their own life. Such a witch is warped by the magic they wield, immortality does not protect them from ageing and thus, the older they get, the more horrid they look. At the same time, they get ever more vain, wearing "their" skin dresses as prized possessions. Revealing their true self stuns them, but also draws their uttermost hatred to the person unmasking them. Instinct: Skin people, control territory, spread fear

    • Lure people into a trap, wearing another person's skin, avoid detection, eat human flesh
    • Illusions, Shapechanging (by wearing other's skins), moving silently, using shortcuts and secret passages
    • Curses, deceives, impairs vision, creates illusions, causes fear
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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