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Werskeletal Villager Horde, Stealthy, Organized, Intelligent, Hoarder, Terrifying cut with fingers that are like knives (d4+4 damage) 7 HP 3 armor Close, Forceful, Near Special Qualities: show the true face of death A werskeletal can change between a human and a skeletal form through horrendous transformation. It invades smaller villages in groups, it uses suits of flesh and blood to deceive the villagers and devours them in their sleep. Afterwards it wears the bodies of it's victim to feast on unsuspecting travelers. Instinct: to devour intelligent creatures
- trick the living
- wear a suit of flesh and blood
- to call upon the village
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Soldier of the Light Group, Divine, Intelligent, Cautious Blessed Sword (b[2d8+2] damage) 8 HP 3 armor Close Instinct: To hunt evil
- Make a moral stand
- Unwavering loyalty to his commander
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Baldor(Hand of [Pope]) Solitary, Divine, Magical, Organized, Intelligent, Cautious Blade of the Light's Hunt (b[2d10+2] damage 2 piercing) 12 HP 6 armor Close Instinct: to hunt the unwanted
- Corrupt those under his command
- Direct Ball of Sunlight at foes
- Command the Light's Soldiers
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Angler Bear Solitary, Large, Stealthy, Terrifying A giant maw (b[2d10+2] damage 1 piercing) 16 HP 1 armor Special Qualities: A human sized maw and the body of bear Instinct: To prey upon others
- Lure with precious glowing goods
- Hide in the dark
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Walking Tomb Effigy Group, Organized, Hoarder, Construct, Amorphous a stone weapon (d8+2 damage) 17 HP 3 armor Close Special Qualities: stays close to its tomb Instinct: To safeguard the slumber of the dead
- Take the appearance of the deceased
- awaken nearby effigies
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Boar Spirit Solitary, Large, Magical, Hoarder, Construct, Terrifying, Amorphous pig transformation (d10 damage 1 piercing) 23 HP 5 armor Far Special Qualities: protect gem stones, a boars ghost Instinct: to safeguard precious stones
- Skewer disturbers on its tusks
- Turn people into pigs for a while
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Vampire Sorcerer Group, Magical, Intelligent, Terrifying Elemental Bolt (d8+2 damage 1 piercing) 10 HP 0 armor Close, Ignores Armor, Far Special Qualities: Big and wide mouth Met at night in the thick forests close to civilization, many a traveler has succumbed to this monsters charm. Leading them to the once abandoned ruins it calls home, they faced their untimely end. With its oversized mouth it can quickly eat its prey. Would its nature be uncovered, or otherwise have to face danger, it is quick to summon elemental spears to hurl them at its foes. Instinct: To Hunt
- To Bite
- Throw elemental bolts