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Monsters by n0manarmy

  • Treant Sapling Group, Amorphous
    Whip (d6 damage) 9 HP 2 armor
    Close, Near

    Treant saplings are just that, saplings before they grown to become the monstrous creatures that Treants embody. They don't posses the strength of their full grown parents, what they lack in strength though they make up in numbers. Treant saplings are known to travel in packs of 3+ and are often regionally near their Treant parents. Treant saplings tend to be more devious than their counter parts, opting more for randomly whipping unsuspecting travelers in the face as they ride by at high speeds. Instinct: To propogate and spread

    • Whips with its branches
    • Holds in place with its roots
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Pup Group, Small, Devious, Organized, Intelligent
    missile (d4 damage) 6 HP 0 armor
    Close

    Gnoll pups are cute and cuddly but not to be trifled with. Where there's a gnoll pup there's bound to be a parent. Pups have a voracious desire to get into any and all sorts of trouble. They are known to pilfer all sorts of things. Pups usually travel in packs, much like their parents. Some would call this a weird form of daycare, others would consider this a nightmare. Instinct: to create mischief

    • Call on others
    • Where there's a pup there's a mom
    • Call for backup
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  • Ogre Chief Horde, Large, Organized, Cautious
    Giant Spiked Club (d8+4 damage) 11 HP 2 armor
    Forceful

    The ogre chief stands a head taller than all the others. All across its body are pelts and hides from many different creatures. Between all this patchwork armor you can make out massive scares from many battles. Two large teeth jut from its lower jaw, both are long and yellowed. Long his waist line are skulls of many different creatures. Hanging from one larger skull through the eye socket is a knife to him, a sword to you. He has at his side a giant club covered in thick knobs. Instinct: to control everything weaker

    • pounding
    • Roars loudly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ogre Group, Large
    clubbing (d6+2 damage) 10 HP 0 armor
    Forceful, Near

    The ogre stands tall and muscly, often wearing the pelt or skins of its previous meal. It's disheveled and grotesque look is only slightly worse than its temper. Enraged this creature will smash the nearest threat, otherwise its stupidity will usually be its undoing. Instinct: To eat anything smaller than it

    • Swings violently at the nearest threat
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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