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Tony

  • Most Recent Creation

    Tomberang Group, Tiny
    Bludgeon (d8-2 damage 1 piercing) 10 HP 1 armor
    Hand, Far
    Special Qualities: Darkvision

    The Tomberang is a strange sort of a golem placed in the Tombs of the Kings of Alcembra. The Tomberang is a cresent-shaped golem of bone of and flesh. It rests in darkness until tomb robbers draw near, then it flies at them with great force, only to disappear into the darkness and wait for another opportunity to attack. Instinct: Smite tomb robbers

    • Attack suddenly and retreat
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  • Most Recent Up-vote

    The Fang of the Shark Group, Divine, Magical, Intelligent, Terrifying
    Shark-tooth knife (b[2d8+6] damage 2 piercing) 6 HP 1 armor
    Close, Forceful
    Special Qualities: Bestial

    The Fang of the Shark was human once, but the Shark God is generous with its priests, and the high priest most of all. He is covered in the sandpaper texture of sharkskin, with teeth sharpened to vicious points...but the real terror is the horrible shark-fang dagger designed to inflict terrifying pain and, of course, the shark miracles granted to the priest by his connection to his god. The only saving grace is that the Cult of the Shark God is not ambitious; they are perfectly happy to just slaughter those they run into as sacrifices, encourage warfare in the area and so on - nothing huge. Not yet. Instinct: To destroy and consume in honor of the Shark God

    • Cause terrible pain
    • Call on a shark miracle
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