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Armor Golem Solitary, Large, Construct, Amorphous Giant Sword (b[2d10+4] damage) 23 HP 4 armor Forceful, Reach, Ignores Armor, Near Special Qualities: Fights until the bitter end The Armor Golem was created by the Dustmen to protect the Mortuary. It is nearly unstoppable once disturbed, and worse of all - there are several of them in different areas of the Mortuary. Instinct: Repel Intruders
- Smash everything around
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Slaad Group, Large, Organized, Intelligent, Hoarder, Planar Flurry of Strikes (d8+2 damage 1 piercing) 10 HP 3 armor Forceful The Slaadi organize in groups, but they don't cooperate: they take turns attacking, and only when the first Slaad is defeated will the next one engage in combat. This may be both a blessing and a curse. Instinct: Get rid of Chaos Shapers
- Lurk around Limbo
- Take Turns
- Destroy Order
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Dark Elf Priestess Group, Magical, Stealthy, Organized, Intelligent Spider Bites (d8 damage) 10 HP 4 armor Close, Ignores Armor, Far The Drow priestesses are known to be vicious and cunning. They want to take vengeance on all those who live in the Overworld, and use their terrible influence over the communities of Dark Elves and their tamed Driders in order to do so. They ignore pain yet enjoy causing it. Their ability to cast magic is uncanny. Instinct: Stalking the Overworld People
- Rallying the Drow
- Create Hallucination
- Summon Drider
- Call the Followers