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Water Weird Solitary, Large, Stealthy, Devious, Planar Drowning (d8 damage) 20 HP 0 armor Ignores Armor, Reach Special Qualities: Elemental water spirit Weird as strange, weird as supernatural, weird as destiny. Is it a sentinel set here by sorcery, or sea-spawn seeking supper? We only know this worm of water waits unseen within pools, lurking until it can lash out, entwine around a victim, and drag them down to their destiny, a watery death. And how does one fight it? Do the waves fear swords? Can hammers crush currents? You can beat it back for a time, but it'll rise again from its pool as if unharmed; sages say only sorcery or spiritual powers suffice to slay it. Supernatural serpent, indeed. Instinct: To drown
- Drag others into its pool and drown them
- Meld unseen with water
- Grapple victims in coils
- Regenerate mundane damage
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skeletal acolytes Group Mace (d8 damage) 4 HP 3 armor Close Special Qualities: Undead Reanimated victims of this cursed location. Instinct: Guard Ruins
- Slay the Living
- Awaken from dust and bones
- Glare with malice
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Corpse Flower Solitary, Large, Terrifying, Hoarder Bludgeon with sickening tentacle (d10 damage) 20 HP 0 armor Ignores Armor, Near Special Qualities: Tentacles, Deadly breath A giant flower sprung from a seed atop a necromancer's grave. Once grown to the size of a horse, it uses its tentacles to quickly scavenge dead corpses. It mangles them together to later consume to heal and draw strength from. Instinct: To gather and eat corpses
- Consume the vitality of carrion
- Ensnare and hold
- Climb like a spider