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Daimyo Hermitaur Solitary, Large, Cautious Pincers (1d6+1 damage) 5 HP 3 armor A massive hermit crab wearing the skull of a wyvern as its shell. It has broad, hardened claws that it will use like shields to protect itself. Instinct: #JustCrabThings
- Gore with wyvern skull.
- Hydro Pump (recharge 5-6). Hit multiple characters in a line for 2d6 damage.
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Pirate Group, Intelligent(ish) CLEAVE HIM TO THE BRISKET (1d6 damage) 3 HP 0 armor Melee, Range (near) bilge-suckin, lily-livered, sons-a-biscuit-eater scurvy dogs! Instinct: AVAST, YE!
- Cutlass
- Flintlock
- Group Attack. Roll damage for each pirate attacking a given PC: On a failed dodge, use the highest damage roll. On a partial success, use the lowest.
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Pit of Vipers Horde, Large Bite (d6-2 damage, with change of poisoning on a failure on 6-) 4 HP 0 armor Special Qualities: Untargetable Mass A pit full of angy snakes. Instinct: bite! bite! bite! bite!
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Whisk Tiny, Intelligent, Spirit Gust (d6-2 damage) 1 HP 0 armor Reach (near) Special Qualities: Tempest Fairy, Winged An unassuming little fork-tailed storm petrel with minor tempest abilities. Instinct: to attend the Overseer of the Sea and Sky
- Allow or deny access to the Tempest Portal into the spirit world.
- Influence mild winds and tide
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Horizon Solitary, Huge, Deteriorating, Spirit Squall (2d6 damage) 24 HP +1 armor (when flying) Reach (far) Special Qualities: Overseer of the Sea and Sky, Winged A gargantuan frigatebird with inky black plumage that trails into a long, deeply forked tail. A distinctive red gular pouch matched the vibrant scarlet of her eyes, resting over a long, hooked bill. Instinct: to stir the sea and sky to tempest
- Tear and grapple with talons.
- Peck with beak.
- Repel invaders with powerful winds.
- Lightning; +2 damage to characters wearing or carrying metal