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Mario B Cunha

  • Most Recent Creation

    Sphinx Solitary, Huge, Magical, Divine, Intelligent, Planar, Construct, Terrifying
    Devour (b[2d12+7] damage 2 piercing) 24 HP 6 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Telepathic, Wings

    The Sphinx is an ancient guardian employed by ancient and powerful creatures to protect sacred and important sites. Its main purpose is to see that only authorized creatures can access what it protects. For this she asks questions in the form of riddles. Usually she gives three chances to answer. Those who have the authorization know the answers, those who don't, die devoured. Unfortunately, they are very good at making riddles, especially since they can determine someone's perfect test simply by examining their thoughts. Instinct: Make Riddles

    • Make dangerous riddles
    • Telepathic Mind reading
    • Causing fear or disturbance.
    • Devour those who miss their riddles.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Most Recent Up-vote

    Prismatic Dragon Solitary, Huge, Magical, Intelligent, Hoarder, Planar
    Breath of Light (b[2d12+7] damage 3 piercing) 28 HP 6 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: Flight, Immune to light based effects

    A prismatic dragon’s scales shine like the rainbow, as does its breath. They love to create new things and tear down old ones. That might sound good, until it decides humanity’s gone on long enough. Instinct: To change

    • Bend and create with light
    • Unleash blinding light
    • Make reality anew
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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