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Monsters by Orisiti

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  • Giant Gummi Octopus Solitary, Huge, Amorphous
    Tentacle Strike (d10+5 damage 2 piercing) 23 HP 1 armor
    Reach, Forceful

    A denizen of the seas in candy land, this huge octopus is known to attack and sink ships. Instinct: to eat

    • Drag ships to the bottom of the sea
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  • Chittermung Elder Solitary, Small, Magical, Divine, Devious, Intelligent, Construct
    Swarm of Gnats (d8 damage) 14 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: Cursed

    Chittermung are small humanoids with features of woodland rodents such as squirrels, chipmunks, even occasionally flying squirrels. They vehemently guard their forest, keeping enemies at bay with simple weapons. or with claws and teeth if needed. Chittermung are created when a chittermung elder curses a would be adventurer who travels to the wrong part of the woods. Once an intruder is cursed, they will feel compelled to defend the forest as they slowly get shorter and more rodent-like. Instinct: Protect the forest

    • Hide and cast curses
    • Curse Intruders
    • Curse Intruders
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  • Chittermung Scout Group, Small, Intelligent, Construct
    Sling (d8 damage) 6 HP 1 armor
    Close, Near
    Special Qualities: Cursed

    Chittermung are small humanoids with features of woodland rodents such as squirrels, chipmunks, even occasionally flying squirrels. They vehemently guard their forest, keeping enemies at bay with simple weapons. or with claws and teeth if needed. Chittermung are created when a chittermung elder curses a would be adventurer who travels to the wrong part of the woods. Instinct: protect the forest

    • Run through the trees
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  • Simon, Leader of the Cult Solitary, Magical, Organized, Intelligent
    20lb Catfish (d10+4 damage) 20 HP 4 armor
    Close, Forceful, Reach

    The Leader of the Cult of John. He is guarded by cultists while using the machine to spread the plague. When cornered, will summon a fish, that he uses as a club to defend himself. Instinct: End the world with a plague

    • Increase the Plague
    • Summon Giant Insects
    • Call for reinforcements
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  • Rat Golem Solitary, Large, Construct, Terrifying, Amorphous
    Slam (d10+4 damage) 27 HP 1 armor
    Forceful, Reach
    Special Qualities: Summoned by a mad flautist, Terrifying

    Dozens of charmed rats climbing on top of each other into a roughly human shape. Most attacks will only kill one or two individual rats, leaving the rest to regroup into the golem. It can also hurl balls of rats, but this reduces its health Instinct: Defend the Nest

    • Horde Health
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  • Mad Flautist Solitary, Magical, Devious, Intelligent, Hoarder
    Flute Bash (d6 damage) 16 HP 0 armor
    Close

    A hermit who lives among a colony of rats. They play their flute to control the rats and charm people, The rats tend to collect shiny objects and stash them in the nest. Instinct: To protect it's horde

    • Call forth the swarm
    • Charm Person/Animal
    • Summon Rat Golem
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  • Cultist Warlock Solitary, Magical, Intelligent, Hoarder
    Ray of Decay (b[2d10+2] damage) 16 HP 4 armor
    Close, Ignores Armor, Near, Far

    A warlock of Pestilence, granted more power within the cult. Commands platoons of standard cultist in battle. Instinct: Eliminate those who oppose the cult

    • Leads Groups of cultist
    • Summon Insect Swarms
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  • Nariel Horde, Tiny
    (b[2d6-2] damage) 3 HP 2 armor
    Hand, Reach

    Instinct: To kill the party

    • Holy Smite
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  • The Spore Lord Solitary, Huge, Organized, Intelligent, Amorphous
    (d10+5 damage) 31 HP 3 armor
    Reach
    Special Qualities: Absorb Funglings

    Fungus Prime, The Sod-Father, The Guru of Spores. Whatever you call him, This large fungal mound is the progenitor of all the fungus in the area, and their protector. It is able to shed parts of it's body to grow new Fungal Warriors, or to absorb funglings into it's self to regrow. It will not lose a war of attrition. Instinct: Protect It's Home

    • Slam
    • Grow Warriors
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  • Funglings Group, Tiny, Construct
    (d8-2 damage) 6 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Summoned

    Tiny mushrooms sown by a fungal warrior. it will attempt to latch on to a non-plant creature nearby and begin to devour it. Instinct: Latch on to flesh

    • Devour
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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