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Spellsword Group, Magical, Organised, Intelligent Longsword (b[2d8] Damage 1 Piercing) 8 HP 4 Armor Close A warrior wizard. Instinct: To learn of magic and swords
- Cast a battle spell or activate an enchantment
- Use a tactical maneuver
- Command swords as extensions of himself
- Create Mirages of himself
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Necromancer Solitary, Magical, Devious, Organised, Hoarder Grasp Soul (b[2d6]) 16 HP 4 Armor Far A dread necromancer performing vile acts to living creatures. Instinct: To discover the secrets of death
- Corruption of flesh
- Summon undead
- Block Magical Healing
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Death Knight Solitary, Construct, Terrifying Greatsword (b[2d10+2] damage 1 piercing) 12 HP 3 armor Close, Forceful, Near Special Qualities: Unrelenting Filled with the blazing desire of death and pleasing its master, Death Knights live to serve and kill others. Instinct: To follow its masters commands
- Greatsword
- Manipulation of Ice
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Ghoul Horde, Construct, Terrifying Bite, Claws (d6+2 damage) 7 HP 0 armor Close Special Qualities: Hunched over and Low to the ground, Walks on four legs. Created by Dark Magic, Comprised of rotting flesh and innards, only kept alive by abhorrent magic and sorcery. Instinct: To Kill and Infect
- Bites, Claws, Tears Apart