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Monsters by TearsOtheFungus

  • Grizzly Bear Solitary, Large
    Claws (d10+4 damage 2 piercing) 16 HP 1 armor
    Forceful

    It's a brown bear. if you dont know what that is I'm sorry but its too late for you Instinct: to feast

    • The Grizzly will always sniff out food nearby
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  • Goblin Boss Horde, Small, Stealthy, Organized, Intelligent, Hoarder
    Bejewled Dagger (d6+2 damage) 5 HP 2 armor
    Close

    when one of the goblins in a hoard is just a little bit bigger and smarter than the others, they will often take over the hoard, becoming a Goblin Boss. The new Boss will boss all the others around until either they die in a raid, or a bigger smarter goblin kills them and takes the spot Instinct: to hoard

    • Boss the gobbos around
    • Lay traps and fight dirty
    • Call on minions
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dave Solitary, Magical, Stealthy, Devious, Intelligent, Planar
    Quiet Withering (w[2d10] damage) 16 HP 4 armor
    Close, Far

    What's up guys, It's me Dave. Yeah bro, you know me, We met in high school, remember? no? Well, we did, you were like my best friend back then.. yeah see I knew you would remember eventually. we should go get pizza! ... Yup, that's Dave, good ole Dave. best buds with everyone, even if you don't remember perfectly he's been a friend of yours all this time.. and if your not? Well, then there might be consequences. Instinct: To be friends with everyone

    • Vibes B-)
    • Friendly Demenor: Hi there! My name is Dave.
    • Unseen and Unheard Menace
    • Mildly Parasitic Lifestyle: Hey man, can I borrow a few bucks?
    • Unkown Knowledge: Oh yeah, I've heard of that.. What do you mean no one should know about the 8th demention
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Grib (Mushroom Monster) Solitary
    Crushing Blow (d10+2 damage) 12 HP 2 armor
    Close, Forceful
    Special Qualities: Corrupting Influence: The body you see is not always the true body of the Grib, it might just be a 'mind controled' cow or some other poor beast. Keep and eye out for the true clump of Grib, Zombie Shrooms: Its a cow covered in mushrooms! its really gross

    The Grib is a clump of mushrooms (1HP) often found in a cave or a basement, and it's not so bad. I mean, it's just some mushrooms, right? Well, that would be the case if it was ONLY a clump of mushrooms. Unfortunately, it is quite common for the spores of these mushrooms to gather inside a animal, such as a cow, dog, or cat, and then we have a problem because now The Grip has a body, and it intends to use it... Instinct: To Spread its Mycelium

    • Release Corrupting Spores
    • Release Hallucinogenic Spores
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blood Swarm (Carrion Roach) Horde, Tiny, Organized, Terrifying
    Slashing Mandibles (b[2d8] damage 1 piercing) 7 HP 2 armor
    Hand
    Special Qualities: Ear Splitting Screech: let out a that terrifies those who hear it

    You see a single bug, a beetle perhaps, scuttle along the ground. You think to yourself, "Hmmm, what an unusual size for a bug, and what large jaws it has... oh boy, there a lot of them... ahhhhhhh my leg!" These Carrion Roaches are about the size of your hand, with knife-like jaws that make a screeching metallic sound as they knash against themselves. The Roaches are never alone and if you see one, you are sure to see dozens more. Instinct: Pick Clean: Rend Meat from Bone

    • Alert the Swarm: if a single one is allerted, ALL are alerted..
    • Screech and Chatter: call another swarm to back it up.
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  • Fabeht (Giant Centepede) Group
    Gnashing Maw (d10+2 damage 1 piercing) 6 HP 4 armor
    Close

    The Fabeht, it's like a centipede, you know those little things that squirm away when you turn over a rock? Yeah that, but six feet long. Stories of its gnashing mandibles are told by every traveler down the dark mountain passes. But it's ok, it's not like it's in my house... right? Instinct: To devour Instinct: To Feed

    • Scuttle: Squirm and wriggle out of percived danger.
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  • Stygian Harpy Solitary, Magical, Intelligent, Hoarder, Terrifying
    Wicked Tallons (d10+2 damage) 12 HP 1 armor
    Close
    Special Qualities: Flight, The warty head of the Stygian Harpy resembles that of a deformed vulture. Its twisted, malformed body bares the scars of decades worth of hunts..

    This hideous creature appears to be a hybrid of humanoid and vulture, its wingspan stretching twenty feet. Its hands and feet are both capped with gnarled claws which it uses to slash and tear at its prey. Though the Harpy is significantly intelligent, it is not know to talk in any commonly understood languages though it my mimic sounds, such as screams, to lure in prey. In combat, a stygian harpy usually opens with its song, which distracts and debilitates them with its melancholy tones. The crueler members of this species delight in targeting the weak and defenseless, flying over the front rank to snatch a mage or healer in its claws and carry them off. (based on a monster by thecreaturecodex on tumblr) Instinct: To Hunt

    • Bait and Switch: The Stygian Harpy steals and object of value and uses it to lure its prey to a preferred location.
    • Mesmerising Song: From its ugly beak, the Stygian Harpy sings a mellody of heartstopping beauty. This song will entrance any creatures of doglike intelligence or greater, rendering them unable to move or think clearly.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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