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    Medusa Solitary, Stealthy, Devious, Terrifying
    Asps, d3 damage & poison with bite 12 HP 0 armor
    Close, Near
    Special Qualities: Gaze petrifies humans, Face is a horrid visage

    Medusae are hateful humanoid creatures which dwell in dark caves or caverns, venturing forth on occasion to seek prey. They try to beguile humans to look into their eyes. The gaze of a medusa's eyes will turn creatures to stone. If an opponent averts her/his eyes, the medusa rushes up so that its asp-like head growth can bite at the victim. The asps attack at close range. If the medusa's gaze is reflected back, the creature will turn itself to stone! Medusae speak both their tongue and the common one. Medusae are able to see astral and ethereal creatures, and their petrifying gaze is as effective an those planes as it is on the material. Instinct: To beguile humans

    • Petrifying gaze turns humans to stone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    Umber Hulk (confusing aura) Solitary, Large, Stealthy
    Iron Claws (2d6), Mandibles (d10) 16 HP 3 armor
    Pierce (2 points)
    Special Qualities: Confusing Aura , Infrared Vision

    Burrowing insectoids, their iridescent chitin armour protects them, as well as confusing their prey. Confusion leads to loss of direction, apathy, and, in the worst case, memory loss. They communicate through pheromones and thus are susceptible to scents. If raised from larvae, can be used to burrow tunnels and follow simple scent-induced orders. Instinct: Dig tunnels, territorial, Find Mate

    • Ambush and abduct party member
    • Collapse tunnel to trap prey
    • Positioned as a guardian for treasure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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