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Raigen Solitary, Stealthy, Magical Chain Lightning (d10 damage) 16 HP 0 armor Close, Ignores Armor, Far An ogre from the far east. He serves as the third general of the Gilded Chain mercenaries. His intellect is matched only by his cruelty. Instinct: Weave dark sorcery
- Lead the third warband of the Gilded Chain
- Control the weather
- Face of Your Father
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Nav'ash the Broken Solitary, Huge, Intelligent, Terrifying Anchor Chain (d8+5 damage) 24 HP 2 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Hunger of Gor - devourer an enemy to regain 1d6 hp, Giant fear A giant who was enslaved by the sorcerer Raigen. No one knows how he bound the beast, but his hatred for mankind has only grown since his captivity. Instinct: Overturn the puny works of mortals
- Serve the sorcerer Raigen
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War Elephant Group, Tiny, Terrifying Trample (d10 damage) 18 HP 1 armor Hand, Forceful, Ignores Armor Special Qualities: Trunk Blade, Thunderous Charge - inflicts fear to anything it charges Great beasts of the savannah, trained for combat. Instinct: Crush and destroy
- Charge into battle
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The Gilded Djin Horde, Stealthy, Devious Potion bombs (d4 damage) 3 HP 1 armor Close, Near Special Qualities: Fill an area with choking golden vapor War alchemists from the Gold Coast. Their wisdom is matched only by their cruelty. Instinct: Release chaos on the battlefield
- Melt hinges, locks, or gate reinforcements
- Smoke bombs
- Ignite something valuable
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The Chainbound Horde, Cautious Polearms (d6+2 damage) 3 HP 6 armor Close, Forceful, Reach The shock troopers of the Gilded Chain mercenaires. The whole host stands chained to one another, dragging even the corpses of their fellow warriors to use as shields. Instinct: Advance no matter the cost
- Form a shield wall
- Call on support
- Rush forward into battle
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Oruun Solitary, Huge, Magical Crush and Trample (d12+5 damage) 20 HP 3 armor Reach, Forceful, Ignores Armor Special Qualities: Dexterous Mandibles The Oruun are the harbingers of the burning wood. They drag their titanic carapace across the countryside, burning everything underfoot in their search for water to quench their thirst. Instinct: Search for water
- Burn the countryside
- Oruun Song- deafening vibrations like rolling thunder
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Mercenaries Horde, Organized, Intelligent Weapons of the Trade (d6+2 damage) 7 HP 1 armor Close, Near It's a tough job, but someone's gotta do it. Instinct: Burn and Pillage
- Fight for gold and glory
- Call for reinforcement
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Chompkin Riders Horde, Cautious Beak and Blade (b[2d6+2] damage 1 piercing) 3 HP 2 armor Close Special Qualities: Leap- spring into the air and glide for short distances The people of the Taziran desert ride a race of large, flightless birds into battle called Chompkin. While not as large or powerful as common war horses, they're much more agile and better suited to running across the sun-scorched dunes of the Gold Coast. The birds themselves are ill-tempered and difficult to tame. Their diet consists almost entirely of serpents, but they've also been known to take a bite of unwary humans as well... Instinct: To flank and ravage
- Desert Scouts- quickly dash through difficult terrain and obstacles
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The Candle King Solitary, Magical, Divine, Organized, Amorphous Drake's Bone Club (d10+6 damage) 19 HP 5 armor Close, Forceful King Siegfried was embalmed in wax upon his death to guard the way to the Burning Wheel. Instinct: Guard the Scarlet Prison from intruders
- Preside over the Hall of Judgment
- Call for Aid- Summons Candle Saints from the gallery
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Candle Saints Group, Large, Magical, Divine Fire Ball (d8+2 damage) 14 HP 4 armor Near, Far The ancient saints of Stalgos were mummified in beeswax and covered in sacred talismans. When their souls pass through the Black Gates, their bodies continue to serve by guarding the hall of the honored dead. Instinct: Turn the living to wax to keep the soul pyres burning
- Guard the Grave of Kings within the Barrow Maze
- Melting Gaze- The burning eyes of the saints can permanently turn flesh to wax