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Monsters by Good King Omen

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  • Raigen Solitary, Stealthy, Magical
    Chain Lightning (d10 damage) 16 HP 0 armor
    Close, Ignores Armor, Far

    An ogre from the far east. He serves as the third general of the Gilded Chain mercenaries. His intellect is matched only by his cruelty. Instinct: Weave dark sorcery

    • Lead the third warband of the Gilded Chain
    • Control the weather
    • Face of Your Father
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nav'ash the Broken Solitary, Huge, Intelligent, Terrifying
    Anchor Chain (d8+5 damage) 24 HP 2 armor
    Reach, Forceful, Ignores Armor, Near
    Special Qualities: Hunger of Gor - devourer an enemy to regain 1d6 hp, Giant fear

    A giant who was enslaved by the sorcerer Raigen. No one knows how he bound the beast, but his hatred for mankind has only grown since his captivity. Instinct: Overturn the puny works of mortals

    • Serve the sorcerer Raigen
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • War Elephant Group, Tiny, Terrifying
    Trample (d10 damage) 18 HP 1 armor
    Hand, Forceful, Ignores Armor
    Special Qualities: Trunk Blade, Thunderous Charge - inflicts fear to anything it charges

    Great beasts of the savannah, trained for combat. Instinct: Crush and destroy

    • Charge into battle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Gilded Djin Horde, Stealthy, Devious
    Potion bombs (d4 damage) 3 HP 1 armor
    Close, Near
    Special Qualities: Fill an area with choking golden vapor

    War alchemists from the Gold Coast. Their wisdom is matched only by their cruelty. Instinct: Release chaos on the battlefield

    • Melt hinges, locks, or gate reinforcements
    • Smoke bombs
    • Ignite something valuable
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  • The Chainbound Horde, Cautious
    Polearms (d6+2 damage) 3 HP 6 armor
    Close, Forceful, Reach

    The shock troopers of the Gilded Chain mercenaires. The whole host stands chained to one another, dragging even the corpses of their fellow warriors to use as shields. Instinct: Advance no matter the cost

    • Form a shield wall
    • Call on support
    • Rush forward into battle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Oruun Solitary, Huge, Magical
    Crush and Trample (d12+5 damage) 20 HP 3 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Dexterous Mandibles

    The Oruun are the harbingers of the burning wood. They drag their titanic carapace across the countryside, burning everything underfoot in their search for water to quench their thirst. Instinct: Search for water

    • Burn the countryside
    • Oruun Song- deafening vibrations like rolling thunder
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  • Mercenaries Horde, Organized, Intelligent
    Weapons of the Trade (d6+2 damage) 7 HP 1 armor
    Close, Near

    It's a tough job, but someone's gotta do it. Instinct: Burn and Pillage

    • Fight for gold and glory
    • Call for reinforcement
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  • Chompkin Riders Horde, Cautious
    Beak and Blade (b[2d6+2] damage 1 piercing) 3 HP 2 armor
    Close
    Special Qualities: Leap- spring into the air and glide for short distances

    The people of the Taziran desert ride a race of large, flightless birds into battle called Chompkin. While not as large or powerful as common war horses, they're much more agile and better suited to running across the sun-scorched dunes of the Gold Coast. The birds themselves are ill-tempered and difficult to tame. Their diet consists almost entirely of serpents, but they've also been known to take a bite of unwary humans as well... Instinct: To flank and ravage

    • Desert Scouts- quickly dash through difficult terrain and obstacles
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  • The Candle King Solitary, Magical, Divine, Organized, Amorphous
    Drake's Bone Club (d10+6 damage) 19 HP 5 armor
    Close, Forceful

    King Siegfried was embalmed in wax upon his death to guard the way to the Burning Wheel. Instinct: Guard the Scarlet Prison from intruders

    • Preside over the Hall of Judgment
    • Call for Aid- Summons Candle Saints from the gallery
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Candle Saints Group, Large, Magical, Divine
    Fire Ball (d8+2 damage) 14 HP 4 armor
    Near, Far

    The ancient saints of Stalgos were mummified in beeswax and covered in sacred talismans. When their souls pass through the Black Gates, their bodies continue to serve by guarding the hall of the honored dead. Instinct: Turn the living to wax to keep the soul pyres burning

    • Guard the Grave of Kings within the Barrow Maze
    • Melting Gaze- The burning eyes of the saints can permanently turn flesh to wax
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