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The Giant King Solitary, Huge, Magical, Amorphous Crush (2D10 damage) 27 HP 5 armor Reach, Forceful, Ignores Armor The giant wanders, and the world trembles in his wake. Instinct: Wander aimlessly
- Crush underfoot
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Pikehog Solitary, Large, Devious Spines (w[2d8] damage 1 piercing) 16 HP 4 armor Near Special Qualities: Spear Spines- Anyone who gets too close will get skewered The Pikehog is a massive rodent, closely resembling a giant hedgehog. They hunt far and wide for truffles, doing anything to get their claws on them. Instinct: Hunt down truffles- or anyone who carries them
- Forest of Spears- it shakes it's body, throwing it's weight to launch it's quills
- Deadly fungi grow in the beasts spines
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Giant Wasps Horde, Small, Hoarder Stinger- Anything that takes more than X damage becomes Weak (d6+2 damage) 3 HP 3 armor Close Special Qualities: Flight The wasps are invasive to the Kingdom of Halcyon. Their swarms are small now, but who knows how many they will devour in the days to come? Instinct: To capture things and impregnate them with larvae
- Attack from Above
- Entrap victims in a papery cocoon
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The Jealous Dead Horde, Magical, Divine, Devious, Organized, Intelligent, Planar Choke, bite and claw (d4+2 damage) 11 HP 4 armor Close Spirits from the outer dark, born from dead lives that never were. They watch the world with hungry eyes, desperate to exist. They will strip the world of its flesh and future if they find a way in. Instinct: kill and posses
- Harvest the flesh of the living
- Can only be killed by blessings and holy silver
- Howl
- Song of the Void- Call to the heart's desire, trapping people in dreams and memories
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Warden Beetle Horde, Devious Pincers (d4 damage) 7 HP 5 armor Close, Near Special Qualities: Flight The Warden Beetles of the King's Wood were once peaceful guardians. Now they're infected with a terrible fungus, bent on destruction. Instinct: Infect others with a violent strain of fungus
- Protect the forest
- Infection- Anyone damaged by the Beetle must roll for fungus
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Rust Dragon Solitary, Huge, Hoarder, Terrifying Teeth, claws, tail (d12+5 damage) 20 HP 2 armor Reach Special Qualities: Breath Weapon- Expels a acidic cloud that dissolves all kinds of metal, magical or otherwise, Dragon Fear- All mortals fear dragons Instinct: Rend flesh and steel
- Bring disaster
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Guard Hyena Group, Small, Organized Bite (d8+4 damage) 6 HP 0 armor Close, Forceful Guard dogs of the Gold Rose Mansion Instinct: Kill intruders
- Track- They have an incredible sense of smell. Get too close and they will never stop tracking you…
- Howl
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Cold Iron Guardian Solitary, Large, Magical Guillotine (d10+2 damage) 24 HP 6 armor Forceful A living suit of armor from the lands of Stalgos. Built by the Stygian Order to guard their Evercrypts, it’s the only living armor in the world constructed from Cold Iron, a metal completely resistant to magic. One wonders though, if the armor is immune to magic, how do they make it move on its own? Instinct: To guard the Rats Nest
- Power Through- The golem has no body, and magic can’t take hold over its form.
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Bell Keepers Group, Organized, Hoarder, Construct, Amorphous Bell Mace (d8+4 damage) 9 HP 4 armor Close, Forceful Special Qualities: Net launcher, Mechanical- Needs to be blasted apart to die Clockwork soldiers guard the orb chamber. Instinct: Crush intruders to a fine paste
- Guard Gold Rose Manor
- Every strike of the bell mace is a chance for it to raze the alarm
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The Crypt King Solitary, Magical, Planar Lightning Blasts (d12 damage) 16 HP 4 armor Close, Ignores Armor The corpse of a forgotten king, returned to life to guard his treasure. Anyone steals from his golden hoard will face his wrath until the treasure is returned. Instinct: Steal the life of the living
- Guard the ancient treasures of it's homeland
- Sand: It can create sand
- It can walk through walls