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Monsters by Xeteskian

  • Giant Scorpion Group
    Tail Sting (d8+2 damage 2 piercing) 10 HP 3 armor
    Close, Reach
    Special Qualities: Stinging tail

    The Giant Scorpion lives in warm desert like environments. It makes it's nest in black organic chitinous like hives that if forms from it's spittle. It is usually a solitary animal, however it is not uncommon to occasionally find nests of up to 5 or six of the creatures. As well as it's iconic stinging tail, it also has two large pincers that can grab and constrict it's victims. It often uses the rotting remains of it's latest kill as a nest for a clutch of eggs to that the hatch-lings have something to immediately feed on. Instinct: Lay it's eggs in rotting flesh

    • Inject a nasty poison
    • Grab and Crush
    • Grab and Tear
    • Lay eggs in dead flesh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blight Dragon Solitary, Huge, Magical, Intelligent, Hoarder
    Ice Breath (b[2d12+5] damage 4 piercing) 24 HP 4 armor
    Reach, Forceful, Far
    Special Qualities: Rapid Regeneration, Flight

    The Blighted Dragon wishes to destroy all life, extending it's blight and influence over the dead. It's Blighted breath shrivels and rots any living flesh it touches, any dead are raised as minions to help spread the blight further. It's Ice Breath burns all it touches with blue flame. When the need arrises, it can also take on the form of a Humanoid, wielding a massive two handed sword made of Dragon Bone Instinct: Destroy all Life

    • Blighted Breath
    • Freezing Fog
    • Fly-by Attacks
    • Bite
    • Shapeshift to Humanoid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vrock Group, Magical, Intelligent, Cautious, Planar
    Claws, Bites, Talons (b[2d10+2] damage 1 piercing) 6 HP 4 armor
    Close, Near
    Special Qualities: Wings are like a sheet of steel

    Vrocks are vicious fighters who like to fly down into the enemy and cause as much damage as possible. They prance about in battle, taking briefly to the air and bringing their clawed feet into play. Despite their advantage in mobility, the vrocks’ deep love of battle frequently leads them into melee combats against heavy odds Instinct: Battle against all odds!

    • Prance in and out of combat brandishing tooth and nail
    • Release a cloud of painful spores
    • Summon Ally
    • Stunning Screech
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Greater Fire Elemental Solitary, Huge, Magical, Planar, Amorphous
    Flame Jet (b[2d12+5] damage) 27 HP 5 armor
    Reach, Ignores Armor, Far
    Special Qualities: Requires Fuel and Air to Survive, Water Causes 1d6 Damage & Ignores armor

    A greater fire elemental appears as a very large sheet of flame, roughly humanoid in shape, bearing two arm-like appendages. The only facial features noticeable on a greater fire elemental are its eyes, which glow an intense, bright red. Though they are incapable of speech, greater fire elementals are able to make sounds similar to the hisses and crackles of a large fire, they can use their intense heat to also draw and funnel the wind creating a loud howling noise. Greater fire elementals can form a great flame that resembles a whip that they strike at distant enemies. The whip is also used to slam into the floor creating a temporary river of molten rock. Greater fire elementals tend to survive only as long as there is fuel to feed their insatiable appetites, once the fuel is gone, the fire elemental will die leaving only a pool of hardening obsidian as the only evidence of it's existence. Instinct: To Burn Everything it Can

    • Flame Whip
    • Create Magma Rivers
    • Commune with fire
    • Engulf Target
    • Melt Weapons and Armor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Guild Assassin Leader Group, Stealthy, Magical, Organized, Intelligent, Hoarder
    Dirk (b[2d10+2] damage 2 piercing) 12 HP 3 armor
    Thrown (Dirk), Close
    Special Qualities: Has swallowed a rare potion that nullifies the effects of magic. Total armor against magic is 5

    The leader of the Assassin's Guild is a canny and deadly adversary. He's the leader for a reason, his people look up to him and sometimes fear him for he is the deadliest person they've ever known. His skills with the knife are unsurpassed, diving into and out of range, melding with shadows that seem to follow his every movement. Each time he cuts, his blades pierce a vital spot while yours will find only air... When the guild leader takes on a contract there is no point in trying to run, you'll only die tired. Instinct: Rule by example

    • Whirling Blades of Death
    • Backstab - roll b[3d10+2]
    • Nullify Magic (+2 armor against magic)
    • Escape to call for aid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Guild Assassin Group, Stealthy, Organized, Intelligent
    Dirk & Crossbow (b[2d8] damage 2 piercing) 8 HP 1 armor
    Thrown (Dirk), Close

    The guild assassin when at war will hunt in packs of four (known as a quad). They are expert knife-men and will often work together to flank a target delivering vicious strikes to vulnerable spots. The crossbow is generally used to ambush their targets or take down a fleeing mark. Instinct: To complete the contract

    • Kill cleanly and quietly
    • Backstab - roll b[3d8]
    • Escape to call for aid
    • Hide in shadows
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stone Golem Solitary, Construct, Amorphous
    Fist Slam (d10+4 damage 1 piercing) 23 HP 4 armor
    Close, Forceful
    Special Qualities: A stone statue animated to life, Vulnerable to blunt weapons

    A stone statue made of dark granite. It's features are blunt and vague, as if the stonemason got bored of carving it after making a rough humanoid shape. It's hands, for want of a better description are misshapen rough lumps. It stands vigil, one arm down the other imitating a fist to heart pose. Instinct: Guard the way ahead

    • Slam
    • Smash
    • Stomp
    • Crush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sewer Crocodile Solitary, Large, Stealthy
    Bite (d10+4 damage 1 piercing) 16 HP 2 armor
    Forceful, Near

    These sewer dwellers float along the murky waters of sewers looking for it's next hapless victim be it Rat, Goblin, Thief or Adventurer. 'Ware the one caught in it's steely bite as it dives into the depths to tear and drown it's victims. Instinct: To consume

    • Roam the murky depths of the sewers
    • Lunge from the sludge
    • Tripping tail whip
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mob Goon Group, Intelligent, Organized
    Machette (d8 damage) 6 HP 1 armor
    Close

    When you look upon the Mob Goon, there’s clearly not much more than malice and hatred behind the small pig like eyes. Years of being the biggest and strongest street rat means that the local Mob Boss recruits them as bodyguards or enforcers of mob law. They'll take every opportunity to gain the upper hand, be it sand in your eyes, or a thrown bottle of strong spirits with a flaming cloth rag, after all dirty tricks and back-stabbing come as easy as breathing. Instinct: To dominate

    • Breaks bones
    • Call for aid
    • Dirty Tricks
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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