• Codex
  • Browse
  • Create
  • Login

Monsters by Gornak

  • Lexi Solitary, Magical, Stealthy, Devious
    Slash With Mist Sword (d10 damage) 80 HP 6 armor
    Close, Ignores Armor

    Vampire with mysterious powers Instinct: Kill Obelis, Then Rico

    • Red Mist Sword
    • Turn to Animal
    • Bite
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Vampire Reynold Fortuity Group, Stealthy, Intelligent, Hoarder
    Dagger Throw (b[2d6] damage 1 piercing) 22 HP 3 armor
    Close, Far
    Special Qualities: Arrow Catch / Parry, Speedy

    Vampire Reynold Fortuity has pre-Cognition and cannot be hit by normal means. Any danger heading to him or his allies he can sense. He Secretly has preternatural dexterity and fighting ability Instinct: Survive and play with victims

    • Pre-Cognition
    • Hard - Slice parts off - not limbs
    • Take and throw weapon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Vampire Duplicity Horde, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Sword (d8+2 damage) 22 HP 2 armor
    Close
    Special Qualities: Counter Magic, Multiply, Group Attack, Speedy

    Duplicity is able to multiply himself at very little cost to effectiveness. His hit points are distributed throughout his many beings. He is himself in all of them. One for all and all for one. Instinct: Toy with

    • Hard - Group Attack
    • Taunt
    • Multiply roll D10
    • Hard - grab limbs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Vampire Lord Midnight Group
    Poison Mist (d10 damage) 10 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Mist Form

    Midnight is the keeper of night. Without her ability, the sun will come through. Instinct: Forever Darkness

    • Choke with poison mist
    Tweet
  • Tink Solitary, Small, Intelligent
    Sword that changes Shape (b[2d10] damage 2 piercing) 12 HP 5 armor
    Close, Near
    Special Qualities: Created Tools

    Tink, is a tinkerer. He is better than all those regulars. He has upgraded himself and his weapons to be far better than average. They can morph and take shape, his weapons if lost can come back to him as if they have a will of their own. He has a telescoping shield. He always has his trusty jet boots that he designed himself. Instinct: Defend Creations

    • Attack with ever changing weapon
    • Open Doors with more creations
    • Remove Weapon with Wip
    • Jump Back with jet Boots
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Gorenak Solitary, Large, Magical, Construct, Terrifying, Amorphous
    Fists (d10+4 damage) 27 HP 5 armor
    Forceful, Near
    Special Qualities: Acquire limb, Limbs Melded together, Smells of Burned Hair, appears welded together

    Melded together by some form of magic or tinkering. Gornak is able to acquire limbs and become more powerful and use the abilities of his enemies. He is about 15 feet tall and grotesque. His stench causes nausea in melee range and melee will roll for attack with disadvantage. Instinct: To acquire more limbs and become stronger

    • Spew Acid Bile
    • Tear Off Limb - Acquire ability
    • Huge Fist
    • Throw Enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet