-
Enforcer of Kar-Suet Group, Organized, Intelligent, Cautious Bows or Swords (d8 damage) 6 HP 3 armor Close, Near Instinct: Subjugate
- Surround and Dominate
- Call for reinforcements
-
Ladon The Craken Solitary, Huge, Divine, Terrifying Gaping jaws (d12+7 damage 2 piercing) 26 HP 2 armor Reach, Forceful Special Qualities: Its large enough to sink almost any ship Ladon is the largest of Kar-Suet's five children. He is known as the Kraken or the Hydra because his six heads are each big enough to wreck ships that wander into his territory. Only the Cult of Kar-Suet and their allies have the lore to escape his wrath. Instinct: To consume everything
- Smashing Strike
-
Mx12 Mono-goose Group, Tiny, Organized, Construct Shredding Mono-filament wire (b[2d8] damage 2 piercing) 6 HP 0 armor Hand Special Qualities: Follows simple instructions from authorized personel The Mx12 Mono-goose is the ultimate cybernetic guard dog. each unit is small enough to be stored in its shoe box sized recharging booth and can patrol narrow shafts and crawlspaces as well as regular human spaces. Built like a metallic weasel the Mx12 is equipped with patches of mono-filament carbon wire that can score metal and separate flesh with ease. These devices are incredibly fast and can operate solo or as a team. smart enough to distinguish intruders and follow simple orders. Instinct: To tear into an intruder
- Shred flesh
- Shreaking alarm call
- Patrol
-
King Ahnu Solitary, Magical, Intelligent Paralyzing and dissecting magics (d10 damage) 16 HP 4 armor Close, Reach, Ignores Armor, Far King Ahnu is an ancient litch kept alive by the love song of his dead queen that plays eternally at the heart of his city. He seeks to recreate his former empire and locate the spirit of his lost love. Other people are nothing but resources to him, blood for his trees and flesh for his people. While in earshot of the music, he is all but untouchable. He can never be totally destroyed untill it is silenced. Instinct: To resurect his people
- use necromancy and natural magics
- Cast spells that disassemble living things
-
Corpse Elf Group, Stealthy, Intelligent, Terrifying claws, knives (d8+2 damage 1 piercing) 10 HP 0 armor Close Special Qualities: made of stolen parts Once beautiful in life these elves died long ago and have been recreated with wooden bones and stolen meats. They poses a deadly grace and a sinister cruelty Instinct: Inflict pain on others
- slash open, dig in
- Dance away and meld into the darkness
-
The gem tyrant Solitary, Large, Stealthy, Magical, Intelligent, Hoarder Drag its victims into its mouth with its tongue (d12 damage 1 piercing) 16 HP 2 armor Near, Far Special Qualities: Long striking tongue, Gem covered body This beast collects, eats and sleeps on gems. it decorates itself and its lair with thousands of the glittering stones making it almost impossible to see when still. Its shape is roughly like a giant flat lizard and its tongue can shoot out lightning fast and draw an adult man into its maw. Worst yet it is intelligent and knows that others vale it's loot. It will often allow a single intruder to escape with a handful in order to bring back future meals. Its call will pull any gem it has owned back to its lair from across many miles. Instinct: To lure
- pull in gems from far away to lure greedy prey
- Camouflage itself with Gems
- Alow someone to escape