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Monsters by Umlo

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  • Devil Binder Group, Magical, Devious
    Gout of Hell fire (d6 damage) 6 HP 0 armor
    Close, Near

    He has long studied and dabbled in the powers of hell and now serves them and himself by summoning devils for those that can pay his fee. He doesn't reveal that they must pay the devil's fee as well. Instinct: bring forth the powers of hell

    • Summon a devil
    • Conjure a stinking cloud of sulfur smoke
    • Imp familiar
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fungal Zombie Horde, Small, Devious, Amorphous
    fist (d4 damage) 6 HP 1 armor
    Close

    Instinct: spread spores

    • serve the sporious master
    • infect with spores
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  • Cardinal Group, Stealthy, Divine, Intelligent
    Magic Ring (d8+2 damage) 6 HP 0 armor
    Close, Ignores Armor, Near

    Unparalleled intellect, vast experience, he is the Archpriest's oldest ally. Instinct: Protect the Archpriest and the Church

    • Lead the church
    • Convice he is harmless
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  • Gate Guard Group
    Pike (d6 damage) 6 HP 1 armor
    Close, Reach

    The quality and morality of the guards vary, but in general, they want to complete their shifts with as little hassle as possible. Instinct: Have an uneventful shift

    • Stymie intruders
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Black Endoguard Group, Intelligent
    Sharp Sword (b[2d8] damage) 10 HP 3 armor
    Close

    They march as a show of force for the Archpriest and will instantly inflict violence at his command or to protect him. Instinct: To protect the Archpriest

    • Challenge threats to the Archpriest
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sporious Master Solitary, Small, Magical, Devious, Intelligent, Amorphous
    psychic strike (d6 damage) 8 HP 1 armor
    Near, Ignores Armor
    Special Qualities: Looks like fungal growth

    Sporious Masters are intelligent but insane fungal beings banished in a forgotten time to the underworld that control others via a combination of spore infection and psychic powers Instinct: Control the actions of others

    • infect with spores
    • read thoughts
    • mentally confuse and control
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giant PIke Solitary, Large
    Bite (d10 damage) 10 HP 1 armor
    Special Qualities: swims like a fish

    a ten foot long pike Instinct: snatch prey by surprise

    • Hide in the water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Giant Solitary, Huge, Terrifying
    Crushing grp (d8+5) damage) 16 HP 3 armor
    Reach, Forceful
    Special Qualities: can deform its body to fit anywhere

    A giant with cartilage for bones, once aware will pursue the party and try to eat them. Once grabbed the creature twist and pulls you 10+ you slip from its grasp 7-9 you either Fall out of its grasp but take damage -ignore armor Avoid the twisting but stay in its grasp 6- it twists you (does damage)-ignores armor and puts you in its mouth in its mouth 10+ you fight your way out 7-9 you avoid being bitten but are swallowed whole 6- it chews you -damage with advantage. Instinct: creepily pursue intruders

    • crush, twist and eat people
    • use tight spaces against the party
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Beast Solitary, Large, Devious
    Oversized Claws (b[2d8+4] damage 2 piercing) 16 HP 2 armor
    Forceful
    Special Qualities: Resists Magic

    "A nightmarish conglomeration of shaggy beast and cold reptile. The stench of decaying meat, blood and disease oozes from its flowing mass." Its magical nature has it shift and size and dimesons to confuse opponents and fit into different spaces. It rends with oversize claws and sharp teeth. It has a long bony tail that stuns those that try and sneak up on it. From "The North Road" by Questgivers. Instinct: To Destroy

    • Ooze slippery green slime
    • Stunning tail
    • Sickening stench
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blight Bugs Horde, Devious
    raking claws and biting mandibles (d4 damage) 4 HP 2 armor
    Close

    The blight bugs infest the trees of the Southwood with their eggs where they grow into giant insect menaces under the command of the hags. To attack a blight bug-infested in a tree roll 2d6+attack stat. As the normal move plus 10+ all the damage goes to the blight bug. 7-9 the tree and the blight bug both take the damage. 6=thre tree takes all the damage. Instinct: to overun the forest

    • infest the trees of southwood
    • shreads leather armor
    • adheres to opponents
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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