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Monsters by A Person With No Name

  • Barrow Abomination Solitary, Magical, Terrifying, Amorphous
    Ghostly Tentacles (d10 cold damage) 15 HP 5 armor
    Close, Ignores Armor
    Special Qualities: Super natural senses

    Physical manifestation of chaos energy. Upon disturbing its rest a Barrow Abomination will draw itself up from piles of bones and skills until it resembles a roughly humanoid shape. Instinct: To corrupt and cause chaos

    • Magically sever an appendage from the target's body, causing no damage but considerable pain (will reappear after death)
    • Grapple with ghostly tentacles
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Amphisbaena Solitary, Large, Stealthy
    Bite (d10+2 damage, 1 piercing) 12 HP 1 armor
    Close
    Special Qualities: If chopped in half it will regrow replacement heads

    The amphisbaena is a variety of giant poisonous snake often found in caves and dank dungeons. Instead of a tail there is a second head. Instinct: To hunt

    • Swallow a helpless victim whole
    • Poison prey through a venomous bite
    • Crush prey with an iron grip
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Amber Jelly Group, Small, Amorphous
    Pseudopod Strike (d6 damage) 9 HP 1 armor
    Close

    Amber jellies are glistening, transparent amoebae of a densely gelatinous and vaguely ovoid nature. They are most notable for their deep sickly yellow color. Often found in small groups, amber jellies work together to trap their prey. They prefer to stick to ceilings, high walls or alcoves where they can shoot their mucilage repeatedly from safety. Amber jelling mucilage may be dissolved by alcohol. Instinct: trap and feed on pray

    • Spew Sticky mucilage
    • Anyone hit must make a Defy Danger or be covered in the Mucilage (Hard to move)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cleric of Orcus Group, Divine, Magical
    Mace (d8+2 damage) 6 HP 2 armor
    Close

    A mid level cleric of Orcus, they wear black chain mail and are armed with a mace and metal shield They also come with an undead entourage that follow their command D6 (1-2) - 2d6 Skeletons (3-4) - 1d8 Zombies (5) - 1d8 Funeral Pyre Zombies (6) - 1d3 Ghouls Instinct: To command undead

    • Sacrifice something to Orcus
    • Preform dark rituals
    • Place curses
    • Can raise cult members as their undead
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Acolyte of Orcus Group (1 - 6), Divine, Devious
    Ceremonial dagger (d6+2 damage) 6 HP
    Close

    Clerics in the service of Orcus. Typically wear black chain mail, dark grey robs and simple sandals. For each 3 add a Cleric with them Instinct: to seek power through worship

    • Sacrifice something to Orcus
    • Kidnap someone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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