-
Barrow Abomination Solitary, Magical, Terrifying, Amorphous Ghostly Tentacles (d10 cold damage) 15 HP 5 armor Close, Ignores Armor Special Qualities: Super natural senses Physical manifestation of chaos energy. Upon disturbing its rest a Barrow Abomination will draw itself up from piles of bones and skills until it resembles a roughly humanoid shape. Instinct: To corrupt and cause chaos
- Magically sever an appendage from the target's body, causing no damage but considerable pain (will reappear after death)
- Grapple with ghostly tentacles
-
Amphisbaena Solitary, Large, Stealthy Bite (d10+2 damage, 1 piercing) 12 HP 1 armor Close Special Qualities: If chopped in half it will regrow replacement heads The amphisbaena is a variety of giant poisonous snake often found in caves and dank dungeons. Instead of a tail there is a second head. Instinct: To hunt
- Swallow a helpless victim whole
- Poison prey through a venomous bite
- Crush prey with an iron grip
-
Amber Jelly Group, Small, Amorphous Pseudopod Strike (d6 damage) 9 HP 1 armor Close Amber jellies are glistening, transparent amoebae of a densely gelatinous and vaguely ovoid nature. They are most notable for their deep sickly yellow color. Often found in small groups, amber jellies work together to trap their prey. They prefer to stick to ceilings, high walls or alcoves where they can shoot their mucilage repeatedly from safety. Amber jelling mucilage may be dissolved by alcohol. Instinct: trap and feed on pray
- Spew Sticky mucilage
- Anyone hit must make a Defy Danger or be covered in the Mucilage (Hard to move)
-
Cleric of Orcus Group, Divine, Magical Mace (d8+2 damage) 6 HP 2 armor Close A mid level cleric of Orcus, they wear black chain mail and are armed with a mace and metal shield They also come with an undead entourage that follow their command D6 (1-2) - 2d6 Skeletons (3-4) - 1d8 Zombies (5) - 1d8 Funeral Pyre Zombies (6) - 1d3 Ghouls Instinct: To command undead
- Sacrifice something to Orcus
- Preform dark rituals
- Place curses
- Can raise cult members as their undead
-
Acolyte of Orcus Group (1 - 6), Divine, Devious Ceremonial dagger (d6+2 damage) 6 HP Close Clerics in the service of Orcus. Typically wear black chain mail, dark grey robs and simple sandals. For each 3 add a Cleric with them Instinct: to seek power through worship
- Sacrifice something to Orcus
- Kidnap someone