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PrismaticDragon13's Up-voted Monsters

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  • Sarlakarn Solitary, Large, Devious
    Biting tentacles (d6+1 damage) 16 HP 2 armor
    Forceful
    Special Qualities: HIdes beneath the soil

    The sarlakarn lives burrowed under the dirt. It creates clearings in the forest to lure unsuspecting travelers to rest and camp. When the sarlakarn has detected prey, its tentacles burst up from the earth searching for food and biting onto its targets. It drags them into the center of the clearing and then opens a pit in the ground so its victims will plummet into the sarlakarn's maw. Instinct: to trap and eat unsuspecting prey

    • swallow prey whole
    • acidic bite corrodes metal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Revenant Knight Solitary, Intelligent
    Dual blades (b[2d10+6] damage 2 piercing) 22 HP 3 armor
    Close, Forceful, Reach

    A Revenant Knight is raised only from the fiercest warriors by a master necromancer with only one goal in mind: destroy all mortal opposition. Instinct: To wipe out all remnants of mortalkind.

    • Attacks with lightning fast ferocity.
    • Calls forth the spirits of the dead to frighten.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Warlord Solitary, Magical, Divine, Organized, Intelligent, Cautious
    (b[2d10+4] damage 2 piercing) 14 HP 7 armor
    Close, Forceful

    The Warlord conquers all that it sees and is a powerful opponent. Warlords are powerful but can also bolster their troop’s attacks and through pure confidence these troops can win even the hardest battles. Instinct: To Conquer

    • Boost the troops
    • Call Vassals
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Winter Knight Solitary, Magical, Terrifying, Amorphous
    Freezing Longsword (b[2d10+4] damage 1 piercing) 23 HP 5 armor
    Close, Forceful
    Special Qualities: Skeleton covered in ice

    The Winter Knight is a warrior that can control ice. It can reanimate the remains of its foes to serve it in undeath. Instinct: To Freeze

    • Freeze the life out of someone
    • Cast an icey spell
    • Reanimate a body
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Indefatigable Solitary, Magical, Intelligent, Cautious
    Legendary Longsword (b[2d10+4] damage 3 piercing) 16 HP 7 armor
    Close, Forceful, Reach, Ignores Armor

    The Indefatigable is the greatest warrior of all time. The indefatigable’s sword, armor, and shield are things of legend. It naturally regenerate health, and it can summon its legendary longsword to it from wherever it is. When an Indefatigable singles out a target in combat the target is most likely dead. Instinct: To Overcome

    • Unable to be defeated
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  • Bagman Solitary, Magical, Stealthy, Devious, Intelligent, Hoarder, Terrifying
    Claws (d8 damage) 12 HP 6 armor
    Close
    Special Qualities: No eyes, green skin

    Long ago, an adventurer slipped into a Bag of Holding to escape certain doom. He got lost amongst all the pockets in reality, and went mad. Every night, Bagman crawls out of a container and steals something. If you whisper “Follow my voice” three times over a Bag of Holding, Bagman will come for you. Instinct: To steal

    • Vanish into a bag
    • Slip away with something
    • Open a portal
    • Steal a valuable
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vrock Group, Large, Magical, Organized
    Claws (d8+2 damage 2 piercing) 10 HP 3 armor
    Reach
    Special Qualities: Flight

    Vrocks are demon birds with long claws and wings. They’ll swoop down and pick up prey and then drop it from the sky. It can also unleash a toxin on its victims. Instinct: To infect

    • Grab and drop a victim
    • Unleash toxin
    • Attack from all directions
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  • Starlight Elemental Group, Tiny, Magical, Planar
    Starlight Blast (d10 damage 1 piercing) 19 HP 5 armor
    Hand, Ignores Armor, Near, Far

    Starlight elementals are extremely rare, and only the most powerful can summon them. They are pure starlight from the plane of light and can control the stars and summon meteors. But when day comes, they dissipate into nothingness. Instinct: To shine

    • Unleash the stars
    • Summon meteors
    • Teleport to the plane of starlight
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Balor Solitary, Huge, Stealthy, Divine, Intelligent, Planar
    Storm sword and flame whip (b[2d12+5] damage 1 piercing) 22 HP 1 armor
    Reach

    Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes. Instinct: To rule over armies

    • Set things alight with its whip
    • Teleport across the battlefield
    • paralyze foes with its sword
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nalfeshnee Solitary, Huge, Intelligent, Planar
    Meaty fist (d10+5 damage) 20 HP 1 armor
    Reach
    Special Qualities: Immune to illusions, electricity and poison, Resistant to acid, cold and fire

    Nalfeshnee demons are appointed among souls with druidic power and potential. Their understanding of the nature of Hell, the Abyss and any other place they are called to are second to none. As a result, they are not always aligned with various infernal factions, but instead act as neutral third parties. Instinct: To serve Hell itself

    • Unleash a maddening light
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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