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Monsters by Skalchemist

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  • Undead Adamant Soldiers Group, Devious, Intelligent, Cautious, Hoarder, Terrifying
    Pikes and Short Swords (b[2d6] damage) 10 HP 3 armor
    Close
    Special Qualities: Ancient Flesh Strangely Preserved

    Soldiers that fled their gods when the gods came to eat them. The gods left them in a small room to starve to death as a bit of a joke. Now, with the new energies in Alruhaa Alshaytan, they have come back to life, hopeless and helpless, to terrified to move from their cave. Instinct: To Avoid Being Eaten by Their Gods

    • Attack in Formation
    • Instill Dread and Hopelessness
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  • Automaton Dancer Group, Intelligent, Amorphous
    Kicks and slicing punches (b[2d8] damage 1 piercing) 13 HP 3 armor
    Close

    Automaton Dancers, gone mad from not performing for so long. Instinct: To dance others to death

    • Acrobatic Mayhem
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  • Simple Servant Automaton Horde, Organized, Intelligent, Amorphous
    (d4 damage) 6 HP 3 armor
    Close

    Instinct: To ensure everything is just right for the masters

    • Get in the way
    • Summon additional staff
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  • Ancient Assault Automaton Group, Divine, Amorphous
    Whirling Blades (b[2d8+2] damage) 11 HP 3 armor
    Close

    Instinct: Vanquish the foe

    • Charge the Enemy
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  • "Saint Kamaria" Solitary, Large, Magical, Stealthy, Divine, Devious, Intelligent, Planar, Terrifying, Amorphous
    Afflict with Illness (d10+2 damage) 25 HP 5 armor
    Ignores Armor
    Special Qualities: Send out its consciousness, A woman floating in horrible sludge

    "Saint Kamaria" is a foul and hideous spirit that lives in the depths of Rubrum Spelunca Gloria. It has been called out by the growing power in that place. It masqueraded as the heretic Saint to some bandits, but that ruse has been seen through. Instinct: Make all filthy and foul

    • Poison and Contaminate
    • Hide in water
    • Sickness and Wasting
    • Poison minds and hearts
    • Immune to normal weaponry
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  • The Circling Ones Group, Small, Divine, Intelligent, Terrifying, Amorphous
    Ceremonial Greatclubs (d8 damage) 15 HP 2 armor
    Close, Near
    Special Qualities: Feet worn down from motion

    These skeletal halflings in ornate but decayed leathers constantly circle the central chamber. Their feet have been worn down to above the ankles, yet they still totter about. If left undisturbed, they will just keep walking. If approached, they will attempt to seize the target and force them to join the marching. If attacked, they will fight back brutally and cannibalisticly. Instinct: To continue to circle for the Hungry Gods glory

    • Drag others into its movement
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  • The Priest of the Hungry God Solitary, Small, Divine, Magical, Intelligent, Hoarder, Terrifying, Amorphous
    Massive Crunching Jaws (d10+4 damage 1 piercing) 25 HP 2 armor
    Close
    Special Qualities: The Dark Gaze of the Hungry God

    The former priest of the Hungry God, now deformed beyond all recognition as a skeletal foe. His head is massive, as big as a buffalo, on a small halfling body. It looks absurd and ungainly, until the horror of it registers. Instinct: To serve the Hungry God

    • Devour minds and bodies
    • Waves of fear
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  • Cannibal Skeleton Horde, Small, Intelligent, Terrifying, Amorphous
    Ancient Clubs and Spears (d6 damage) 14 HP 1 armor
    Close
    Special Qualities: Piercing weapons are of little value, Fleshless bones and grinning skulls

    The undead relics of ancient gnomish or halfling cannibals, now just skeletons held together by strange energies. Instinct: To consume flesh in honor of the Hungry One

    • Bite flesh that it cannot digest
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  • Solitary, Huge, Magical, Intelligent, Hoarder, Amorphous
    (b[2d8+3] damage) 27 HP 3 armor
    Reach, Far

    A massive black slime mold, coating the walls of several rooms. It will seem to be just a black fungal coating. Instinct:

    Tweet
  • Black Slime Mould Solitary, Huge, Magical, Intelligent, Hoarder, Amorphous
    Adhesive Tendrils (b[2d10+3] damage) 27 HP 3 armor
    Reach, Far

    A massive black slime mold, coating the walls of several rooms. It will seem to be just a black fungal coating. Instinct: Trap in place and consume

    • Congeal and adhere
    • Fill with Dread
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