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Monsters by Skalchemist

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  • Samotni Pryvyd Group, Magical, Devious, Hoarder
    None (d6 damage) 10 HP 0 armor
    Close

    The ghost of an evil man who died alone and starving in the mountains. They like nothing better than to lure other travelers to their dooms in crevasses, off cliffs, or in other ways. They are Ghostly and Intangible creatures of Chaos, they can only be harmed by things consecrated to Law or by magic. Special Move: When the Samotni Pryvydi call out to you, roll +WIS. On a 10+ you are able to resist their call and you recognize that it is dangerous. On a 7-9 you must choose one of these things. On a miss, the GM will pick two. * You are lost in the snow and rocks * You are in a tight spot of the GM's choosing - on the edge of a cliff, stuck in a ravine, etc. * You are oblivious to the danger from the calls of the Samotni Pryvydi and will try to do what they ask * You are affected by the deep cold of their presence - the Samotni Pryvydi do their damage. Instinct: Lure travelers to their doom

    • Calls and enticements
    • Ghostly and Intagible
    • Confuse and blind
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • One of Nightingale's Crew Group, Stealthy, Organized, Intelligent
    Motley collection of hand and ranged weapons (d8 damage) 6 HP 0 armor
    Close, Reach, Near, Far

    A member of the crew of Nightingale the Robber. Armed with all kinds of weapons, about one in three will have a bow or similar, and about one in two will have some kind of throwing weapon. Instinct: Rob people and stay on Nightingale's good side

    • Waylay travellers
    • Attack from concealment
    • Back off and regroup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nightingale the Robber Solitary, Stealthy, Magical, Organized, Intelligent, Hoarder
    An unending supply of throwing knives (b[2d8] damage) 12 HP 3 armor
    Close, Near

    A notorious outlaw, with a large bounty. Instinct: Robbery and more robbery

    • Murder in the night
    • Sweet words of promise
    • Fade into the shadows
    • Direct bandits
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  • Haslpadinoksum - the Waiting Wave Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Amorphous
    Buffeting water (d12+7 damage) 29 HP 5 armor
    Reach, Forceful, Near

    A powerful water elemental, once trapped in the Tomb of Pharnabazus but freed by some bogatyri and now wandering the world. In volume, about the size of an Olympic swimming pool. Instinct: Sow dissent and mistrust

    • Lurk and riddle
    • Hide in water
    • Tsunami!
    • Spout ancient wisdom or foolishness
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  • Ancient Khorofani Dead Group, Divine, Terrifying
    Drain soul (d8 damage) 16 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: White-hot flames of ignition

    The animated corpses of ancient Khorofani aristocrats. Highly flammable. The embalming substance they are coated in fetches a high price among certain shady alchemists. Instinct: Seek out the spark of life to quench it

    • Suck out the souls of the living
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  • Carnivorous Pony Horde
    Vicious teeth and sharp hooves (d6+2 damage) 7 HP 0 armor
    Close

    The common mount of the Likho. Instinct: Eat their flesh

    • Savage downed prey
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  • Likho Pack-Hunter Horde, Small, Organized, Intelligent, Hoarder
    Wicked knives (d6 damage 1 piercing) 3 HP 0 armor
    Close

    Likho are Vorozheki that look like little wizened old men with one eye and very sharp teeth. They tend to ride carnivorous ponies. They are roughly the equivalent of halfling sized land piranha. Instinct: Hunt for the Den

    • Relentlessly stalk prey
    • Surround and harry
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  • Owl Griffin Group, Large
    Talons and Beak (b[2d8+2] damage 2 piercing) 10 HP 1 armor
    Special Qualities: Soar and Dive

    Instinct: Protect its nest

    • Swoop and Snatch
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  • Koschei Chieftain Group, Stealthy, Organized, Intelligent, Hoarder
    Greatbow of Bone and Sinew (d8+2 damage 2 piercing) 6 HP 1 armor
    Close, Forceful, Far

    Instinct: Stay in charge, no matter what

    • Lead the assault
    • Ruses and Feints
    • Summon reinforcements
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  • Koschei Bandit Group, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Maces and Hammers (b[2d8+2] damage) 6 HP 2 armor
    Close, Forceful

    A typical Koschei bandit, a large Vorozhnek prone to banditry Instinct: Take what it can, burn the rest

    • Pillage and Slaughter
    • Ambush the unwary
    • Coordinated Attacks
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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