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Monsters by Fuzzymoth

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  • Iron Lord Solitary, Large, Intelligent, Cautious
    Massive Sword (b[2d10+4] damage 1 piercing) 16 HP 5 armor
    Forceful

    Instinct: To obey the king

    • Really big sword
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Royal Guard Horde, Organized, Intelligent
    Halberd (b[2d6] damage) 7 HP 3 armor
    Close, Reach, Near

    Instinct: To protect the king

    • Halberd attacks
    • Can call on more members of the guard
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Armorpede Solitary, Huge, Magical, Cautious
    Ram (b[2d12+3] damage) 24 HP 10 armor
    Reach, Ignores Armor
    Special Qualities: Near unbreakable armor across most of its body, Weak point at its underbelly

    An ancient species of millipede, albeit one that has grown to massive size. They can live up to a thousand years old. They are covered with unbreakable plate across most of their body, with the exception of their underbelly. They can grow up to 100 feet long. Instinct: To hunt prey and destroy human settlements

    • Crushing charges
    • Can burrow
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Monstrous Earth Elemental Solitary, Huge, Construct, Amorphous
    Massive Slam (b[2d10+5] damage) 33 HP 2 armor
    Reach, Forceful, Near
    Special Qualities: It was constructed by the King’s wizards to defend the palace and destroy invaders

    An abnormally massive earth elemental with the strength of ten lions and the ability to bend the very earth to its will. It’s size and strength were enhanced with eldritch magic. Instinct: To destroy everything nearby

    • Viciously slams the opponents with its massive fists
    • Can bend earth to its will
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cult Beast Solitary, Terrifying
    Slashing Claws (d4+2damage) 7 HP 2 armor
    Close, Forceful
    Special Qualities: It can have extra arms, horrifying spines, or any manner of mutations.

    This is what happens when a cultist is morphed by a Captain. Lasts for around an hour. Instinct: To destroy and kill

    • Vicious claws and teeth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lost Cultist Leader Group, Magical, Intelligent
    Arcane Blast (d8 damage 1 piercing) 6 HP 2 armor
    Close, Near

    A slightly higher rank Cultist than the average. Possesses powerful eldritch magic granted to him by the One from Beyond. Instinct: To follow the orders of the Cult

    • Magic blasts
    • Has the ability to convert nearby cult members to horrifying monsters
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cultist of the Lost Group, Magical, Organized, Intelligent
    Dagger stab (d4 damage) 6 HP 1 armor
    Close

    Not a monster, but rather an evil cultist. They know a small amount of magic, which is their main form of attack. Instinct: To obey the cult

    • Can create tentacles to block enemies
    • Can shoot arcane bolts
    • Can call on other members of the Cult
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Charred Skeleton Group, Devious
    Burning claws (d6 damage) 2 HP 2 armor
    Close

    A flaming, charred skeleton reanimated by a fire elemental. Instinct: To burn

    • Flaming Claws
    • It can reassemble after destroyed
    • Attacks burn hit enemies
    • Can throw it’s arms like a boomerang
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fire Elemental Solitary, Huge, Magical, Amorphous
    Blasts of fire (d10+3 damage 1 piercing) 23 HP 1 armor
    Reach, Ignores Armor, Far

    A fire elemental that has the ability to control flame. It can not be damaged by normal means, only by magic, or water. It thrives off of flame, so much so that if you destroy all the flame nearby the elemental would dissipate. The more flame is nearby, the bigger it grows. Instinct: To burn any living beings nearby

    • Burst of Flame
    • Has the ability to control nearby fire
    • Can burn living beings and control the skeletons with flame
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Monstrous Teeth Solitary, Large, Planar, Terrifying
    Huge jaws (d10+4 damage) 20 HP 0 armor
    Forceful, Ignores Armor
    Special Qualities: It’s a literal huge teeth

    A monstrous spherical being with a massive jaw. It has many long tentacle-like appendages that stick to surfaces and allow it to move. It mainly lives in dungeons. Instinct: To consume invaders

    • Massive bite
    • Sucker grab
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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