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Monsters by LeoTheHobbit

  • Guardian Naga Solitary, Large
    Bite (d10+4 damage) 20 HP 2 armor
    Forceful, Near

    Crafted from the corpse of one of their leaders a Guardian Naga appears as a statue of a snake like creature, however when an invader attacks the temple it comes to life; each bite inflicts a new poison and it enwraps warriors who can face its bite. Instinct: to protect its temple

    • Consume invaders
    • Poison with a strange effect
    • Enwrap an attacker in its coils.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gibbering Mouther Solitary, Large, Devious, Construct, Terrifying
    Reaching Mouths (d8 damage 2 piercing) 16 HP 0 armor
    Forceful
    Special Qualities: Maddening Sound

    The monstrous gibbering mouthers have many sources, some come from beyond; the edge of the world holding strange beings that form into horrific mounds of flesh. Others are made, foul necromancers who mold flesh together to create a horrifying being of nightmares. Instinct: to Consume

    • Speak the many secrets it knows
    • Reach into the minds of those nearby
    • Call upon a necromancers magic
    • Peirce minds with its screams
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Whisp of Air Group, Small, Amorphous
    Freezing Wind (d8 damage 1 piercing) 2 HP 0 armor
    Close

    The simplest form of summon a whisp of air is a lesser elemental that attacks with freezing wind a cold touches. It is a simple thing to fight and often descends upon towns in the wake of a particularly large storm. Instinct: To Move things

    • Throw objects and people around
    • Create Icy patches
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnomish Tinker Solitary, Small, Stealthy, Magical, Intelligent
    Boomstick (b[2d10+2] damage 1 piercing) 12 HP 1 armor
    Close, Far

    The Gnomish tinker is a dangerous foe, obsessed with strange devices and explosions they are rarely malicious in their action but there carelessness and abandoned projects make them dangerous. Instinct: To create a new device

    • Create explosive devices
    • Use hidden or distracting traps
    • Conjure explosive elements
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  • Studious Necromancer Group, Magical, Intelligent
    Grasping Souls (d6 damage) 10 HP 0 armor
    Close, Ignores Armor, Far

    The Apprentice necromancer is skilled in magic however they also have little in the way of actual danger to opponents. They research death and what lies beyond but with less practical nature than others. Instinct: To discover the secrets of death

    • Conjure Undead Servants
    • Conjure cold bone
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