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wytchwylde's Up-voted Monsters

  • Neothelid Group, Gargantuan, Magical, Intelligent
    Worm Flail (w2d10+5 damage 3 piercing) 18 HP 1 armor
    Reach
    Special Qualities: Blindsight, Sense Teleportation, Psychic Flight, Telepathic

    The neothelid are ancient beings spawned in the days of yore by one of the outer gods from an union of it and some primordial worm creature. Blessed with strength, psychic powers, long lives and intelligence,neothelids seemed to be poised to be ruling their kind. But then, whatever blessing their parentage had bestowed ran out. Already rarely reproducing, many of their children began to be born as feral throwbacks to the original beings, the purple worms. Now, the neothelids desperately seek to cure their condition and prevent the slow decline of their species. Instinct: To save its kind

    • Breathe acid for D10 damage with the Acid Elemental, Group and Ignore Armour tags
    • Blast with psychic energy for D10 damage with the Forceful tag, bestowing -1 forward
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Archfey Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Hoarder, Planar
    A blast of warping fey magic (d12+2 damage) 18 HP 4 armor
    Close, Reach, Ignores Armor, Near, Far

    Fey who have obtained near godlike power from slaying an Archfey forebear. Each Archfey is unique in appearance and ability, but all command the queer energies of the Feywild, regardless of which plane they find themselves. They rule their domain in the Feywild, forming a larger part of their Feywild Court. Their domain often twists and warps to their will, reflecting the Archfey, who in turn will twist and warp to become entwined with the character of their domain. Archfey are often worshipped across the planes and may even become patrons to supplicants. Ambition rules an Archfey, along with the paranoia of being slain and replaced, though they may have good, neutral or evil purposes for their drive to gather power. Instinct: Gather fey power

    • Rule the Feywild with guile and trickery
    • Offer a tricky fey bargain
    • Warp time and reality
    • Rally its fey domain
    • Enact fairy lore to get what they want
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