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Grimlock Group, Intelligent Bone axe (d8+2 damage) 10 HP 1 armor Close, Forceful Special Qualities: Darksense Becoming lost in the Underdark is a fate worse than death. Descendants of such folk go blind, their skins turned to thick grey, and lose all sense of self and civilization -- they become grimlocks. Degenerated to little more than hulking barbarians, grimlocks wander the Underdark searching for for food, shelter, and clean water. While not inherently evil, grimlocks will do anything to survive -- including smashing skulls and eating corpses. Grimlocks live in loose clans and can speak a variety of languages, though their dialects are often twisted descendants of mother tongues. Instinct: Survive at any cost
- Wander the underdark
- Smash with an axe
- Beg, steal and borrow
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Ghaele Solitary, Magical, Divine, Organized, Intelligent, Hoarder, Planar Holy sword (b[2d10+2] damage) 16 HP 6 armor Close, Ignores Armor, Near, Far Knights errant of the Celestial Plane, ghaele are sent to the Mundane Plane to fulfill divine missions. More subtle than angels, ghaele seek to guide, advise, and protect mortals to defeat evil, often serving as advisors within mortal governments. Ghaele are often serious in demeanor. When angered by evil, they are fearsome and unrelenting combatants, combining swordplay with a range of divine magic. Instinct: Topple evil
- Subtly advise and help mortals
- Employ divine magic to give aid, create illusions, polymorph, heal, dispel magic, and unleash lightning
- Call on a higher power
- Divine knowledge of the celestial plane
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Achaierai Group, Large, Organized (b[2d8+2] damage 3 piercing) 10 HP 2 armor Reach Special Qualities: Iron-plated legs; flightless wings; noxious breath Enormous, fifteen-foot flightless birds with thick legs plated with iron. Living in small flocks in underground nests, they ascend at night to run down and hunt prey large enough to feed upon. Instinct: To defend the flock
- Hunt at night
- Squeal for the flock
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Archfey Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Hoarder, Planar A blast of warping fey magic (d12+2 damage) 18 HP 4 armor Close, Reach, Ignores Armor, Near, Far Fey who have obtained near godlike power from slaying an Archfey forebear. Each Archfey is unique in appearance and ability, but all command the queer energies of the Feywild, regardless of which plane they find themselves. They rule their domain in the Feywild, forming a larger part of their Feywild Court. Their domain often twists and warps to their will, reflecting the Archfey, who in turn will twist and warp to become entwined with the character of their domain. Archfey are often worshipped across the planes and may even become patrons to supplicants. Ambition rules an Archfey, along with the paranoia of being slain and replaced, though they may have good, neutral or evil purposes for their drive to gather power. Instinct: Gather fey power
- Rule the Feywild with guile and trickery
- Offer a tricky fey bargain
- Warp time and reality
- Rally its fey domain
- Enact fairy lore to get what they want
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Ethereal marauder Solitary, Stealthy, Planar Bite with mandibles (d10 damage) 12 HP 1 armor Close Special Qualities: Three eyes; three mandibles A predatory monster resembling a bipedal, two-legged lizard with long, flexible tails and four eyes. Its triangular mouth is lined with black teeth and flanked by three mandibles. The marauder can shunt itself between planes, ambushing with a bite, retreating, then returning to consume its bled-out prey. Instinct: To hunt across the planes
- Phase between planes
- Ambush through planes
- Jaunts through planes
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Dragonne Solitary, Large, Organized Sonorous roar (b[2d6+2] damage 1 piercing) 12HP 2 armor Near Also known as Liondrakes, these predators are a combination of a dragon and lion. Highly territorial, but not evil or sadistic, dragonnes will usually warn intruders before they savage them. Despite their enormous wings, they are only capable of limited short stints of flight. Many try to tame and keep dragonnes as exotic pets and many familiars take their shape. Instinct: To hunt and make a lair
- Leap and glide
- Roar for the pride
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Delver Solitary, Large, Cautious, Amorphous Corrode with slime; swat with claws (d10 damage) 19 HP 5 armor Special Qualities: Darkvision; mucus secretion An enormous, subterranean aberration resembling a rocky slug. The delver's entire underside is its mouth. It has two, huge clawed flippers which it uses to tunnel honeycomb lairs through stone. Its rocky hide secretes corrosive fluid to help with burrowing. Instinct: To tunnel enormous caverns through the earth
- Emit corrosive slime
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Avoral Solitary, Tiny, Magical, Intelligent, Planar Rend with talons (d10-2 damage) 12 HP 0 armor Hand, Near Special Qualities: Large wings A large celestial eagle with enormous wings and talons. Avorals are dedicated to good and often leave their home plane to explore and slay evil where they find it. Instinct: To indulge in wanderlust
- Hunt down evil
- Conjure wind; heal with word
- Celestial insight
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Arrowhawk Solitary Electric bolt (b[2d10] damage 1 piercing) 12 HP 1 armor Close, Near, Far Special Qualities: Four wings; four eyes Large avian creatures attuned to the elements of air. They have four wings, four eyes, and blue scales denoting their attunement with lightning, which they use to kill and hunt large prey. Arrowhawks can fly incredibly fast, ambushing the unwary. They are territorial and always hungry. Instinct: Defend its nest and hunt large prey
- Levitate and fly at supersonic speeds
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Sylph Solitary, Tiny, Stealthy, Magical, Intelligent Blast with wind (w[2d10-2] damage) 12 HP 0 armor Hand, Reach, Near, Far Special Qualities: Dragonfly wings A tiny fey creature with dragonfly wings, sylphs are often beautiful, carefree, and incredibly curious. They wield innate air magic that helps them fly at great speed, evade danger, and blast their enemies. They rarely settle down, but chase their curiosities about the known world. As such, sylphs bond easily with adventurers and intelluctuals. Instinct: To pursue adventure
- Charm with earnestness
- Turn invisible
- Conjur elementals; provoke thunderstorms when angry