• Codex
  • Browse
  • Create
  • Login

Monsters by wytchwylde

Next
  • Achaierai Group, Large, Organized
    (b[2d8+2] damage 3 piercing) 10 HP 2 armor
    Reach
    Special Qualities: Iron-plated legs; flightless wings; noxious breath

    Enormous, fifteen-foot flightless birds with thick legs plated with iron. Living in small flocks in underground nests, they ascend at night to run down and hunt prey large enough to feed upon. Instinct: To defend the flock

    • Hunt at night
    • Squeal for the flock
    Tweet
  • Archfey Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Hoarder, Planar
    A blast of warping fey magic (d12+2 damage) 18 HP 4 armor
    Close, Reach, Ignores Armor, Near, Far

    Fey who have obtained near godlike power from slaying an Archfey forebear. Each Archfey is unique in appearance and ability, but all command the queer energies of the Feywild, regardless of which plane they find themselves. They rule their domain in the Feywild, forming a larger part of their Feywild Court. Their domain often twists and warps to their will, reflecting the Archfey, who in turn will twist and warp to become entwined with the character of their domain. Archfey are often worshipped across the planes and may even become patrons to supplicants. Ambition rules an Archfey, along with the paranoia of being slain and replaced, though they may have good, neutral or evil purposes for their drive to gather power. Instinct: Gather fey power

    • Rule the Feywild with guile and trickery
    • Offer a tricky fey bargain
    • Warp time and reality
    • Rally its fey domain
    • Enact fairy lore to get what they want
    Tweet
  • Ethereal marauder Solitary, Stealthy, Planar
    Bite with mandibles (d10 damage) 12 HP 1 armor
    Close
    Special Qualities: Three eyes; three mandibles

    A predatory monster resembling a bipedal, two-legged lizard with long, flexible tails and four eyes. Its triangular mouth is lined with black teeth and flanked by three mandibles. The marauder can shunt itself between planes, ambushing with a bite, retreating, then returning to consume its bled-out prey. Instinct: To hunt across the planes

    • Phase between planes
    • Ambush through planes
    • Jaunts through planes
    Tweet
  • Dragonne Solitary, Large, Organized
    Sonorous roar (b[2d6+2] damage 1 piercing) 12HP 2 armor
    Near

    Also known as Liondrakes, these predators are a combination of a dragon and lion. Highly territorial, but not evil or sadistic, dragonnes will usually warn intruders before they savage them. Despite their enormous wings, they are only capable of limited short stints of flight. Many try to tame and keep dragonnes as exotic pets and many familiars take their shape. Instinct: To hunt and make a lair

    • Leap and glide
    • Roar for the pride
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Delver Solitary, Large, Cautious, Amorphous
    Corrode with slime; swat with claws (d10 damage) 19 HP 5 armor
    Special Qualities: Darkvision; mucus secretion

    An enormous, subterranean aberration resembling a rocky slug. The delver's entire underside is its mouth. It has two, huge clawed flippers which it uses to tunnel honeycomb lairs through stone. Its rocky hide secretes corrosive fluid to help with burrowing. Instinct: To tunnel enormous caverns through the earth

    • Emit corrosive slime
    Tweet
  • Avoral Solitary, Tiny, Magical, Intelligent, Planar
    Rend with talons (d10-2 damage) 12 HP 0 armor
    Hand, Near
    Special Qualities: Large wings

    A large celestial eagle with enormous wings and talons. Avorals are dedicated to good and often leave their home plane to explore and slay evil where they find it. Instinct: To indulge in wanderlust

    • Hunt down evil
    • Conjure wind; heal with word
    • Celestial insight
    Tweet
  • Arrowhawk Solitary
    Electric bolt (b[2d10] damage 1 piercing) 12 HP 1 armor
    Close, Near, Far
    Special Qualities: Four wings; four eyes

    Large avian creatures attuned to the elements of air. They have four wings, four eyes, and blue scales denoting their attunement with lightning, which they use to kill and hunt large prey. Arrowhawks can fly incredibly fast, ambushing the unwary. They are territorial and always hungry. Instinct: Defend its nest and hunt large prey

    • Levitate and fly at supersonic speeds
    Tweet
  • Sylph Solitary, Tiny, Stealthy, Magical, Intelligent
    Blast with wind (w[2d10-2] damage) 12 HP 0 armor
    Hand, Reach, Near, Far
    Special Qualities: Dragonfly wings

    A tiny fey creature with dragonfly wings, sylphs are often beautiful, carefree, and incredibly curious. They wield innate air magic that helps them fly at great speed, evade danger, and blast their enemies. They rarely settle down, but chase their curiosities about the known world. As such, sylphs bond easily with adventurers and intelluctuals. Instinct: To pursue adventure

    • Charm with earnestness
    • Turn invisible
    • Conjur elementals; provoke thunderstorms when angry
    Tweet
  • Yule Father Solitary, Large, Magical, Divine, Intelligent, Hoarder, Planar
    Yule Staff (w[2d12+2] damage) 18 HP 4 armor
    Reach, Near

    A large fey spirit that even in those of the Feywild know little about. At Yuletide, the Yule Father is known to appear to grant gifts to the worthy or hex evil creatures and punish them. He resembles an enormous giant man with green wools, a staff of hollybranch, and a crown of mistletoe. His large white beard is nearly as big as he is. Instinct: To reward the worthy and punish the deserving

    • Give out presents or punishments
    • Summon presents; hex as punishment
    • Fey insight
    Tweet
  • Winterling Group, Tiny, Magical, Intelligent
    Blast with cold (d8-2 damage) 6 HP 0 armor
    Hand, Ignores Armor, Near

    Perhaps it is the cold that has turned a pixie's mischief into winterling's danger. Blue-skinned and malicious, winterlings prank and torment travellers in cold regions with their cold magic. When questioned, some winterlings say they simply want to defend their isolated homes from the other races and the encroachment of civilisation. Instinct: To play a deadly prank

    • Harness winter magic
    • Extinguish fire; provoke avalanche
    Tweet
Next