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Monsters by Skyao

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  • Mold-taken Wasp Solitary, Large, Terrifying
    Mandibles (d10+2 damage) 20 HP 2 armor
    Ignores Armor
    Special Qualities: Hypersensitive Smell, Underdark Adapted

    Instinct: To eat

    • Burrow
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  • Hivemind Adventurer Group, Stealthy, Intelligent, Hoarder, Planar, Amorphous
    Infected Blade (b[2d8+4] damage) 17 HP 2 armor
    Close, Forceful
    Special Qualities: Spore Death burst

    Instinct: To spread the mold

    • Scheme
    • Synchronize with the mold infestation
    • Travel the Warren of Life
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  • Ghost Wasp Queen Solitary, Huge, Organized, Terrifying
    Mandibles (w[2d8+3] damage) 20 HP 1 armor
    Reach
    Special Qualities: Uncanny sense of smell, Parasite

    Ghost Wasps, named so for their translucent skin, are a distant cousin of wasps which live exclusively underground. The wasps form hives around queens, which are fed to produce more offspring. This queen is affected by a nasty parasite which consumes all of her eggs. Instinct: Defend the eggs

    • Digest
    • Summon its children
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  • Samurai Lakan Solitary, Organized, Intelligent, Cautious
    Katana (b[2d10+4] damage 2 piercing) 16 HP 6 armor
    Close, Forceful

    Lakan is an old samurai. He served faithfully through the calamity, but the Earthshaker left his mark upon him. Now he is past his prime and attempts to make up for his fading strength by overdosing on a coffee-like drug to which he is addicted to. He sees himself as the sole bearer of all his burdens which overwhelm him and drive him crazy. Instinct: fulfil his bushido obligations

    • Martially best someone
    • Mobilize the peasants
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  • Welcomewood Spelunker Group, Stealthy, Organized, Intelligent, Cautious, Hoarder
    Shortsword (d8 damage) 6 HP 2 armor
    Close

    Plenty of scoundrels aren't happy enough hunting or chopping wood. They leave Welcomewood in search of riches to change their lives. Instinct: to loot

    • skulk around danger
    • use a gadget from adventuring gear
    • quietly signal to its group
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mold Zombie Horde, Devious
    Slam (d4 damage) 11 HP 0 armor
    Close, Reach
    Special Qualities: Death burst of spores!

    The Mold can seep into cadavers and rise them as mobile servants of its will. It uses them as either spread vectors or its arms and ears in the world. Instinct: to infect

    • Spread toxic spores
    • Seed the target with mold
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ghost Wasp Group, Terrifying
    Mandibles (d8+2 damage) 6 HP 1 armor
    Close
    Special Qualities: Strong sense of smell, Translucent skin, vestigial wings

    Ghost Wasps, named so for their translucent skin, are a distant cousin of wasps which live exclusively underground. Their strong sense of smell allows them to find sources of food at great distances. They'll usually feed on roots of trees, but some have been known to bust into cellars. Instinct: to feed

    • Burrow tunnels
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  • Sunforged Idol Solitary, Large, Divine, Construct, Amorphous
    Stomp (d10+4 damage) 27 HP 4 armor
    Forceful, Near
    Special Qualities: Immune to flames, Slow and heavy

    The Krill imbued stone idols with echoes of their gods. Sunforged idols were their vanguard against the spreading mold. Alas, the constructs outlived their inventors and now remain dormant in the catacombs. It has two armor for each stone shield at its arm. Instinct: to destroy intruders

    • Disgorge flames
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • One of the Problem Twins Group, Stealthy, Organized, Intelligent
    A Yari spear (d8 damage) 6 HP 2 armor
    Close, Reach

    The Problem Twins are two guards, Kang and his friend Hong. Though good at their job, their loose approach to authority always puts them at odds with the rest of the Supang guard. They tend to be assigned busy work or menial tasks they can't ruin by doing dumb stunts. Instinct: to have fun on the job

    • Do something bold or foolish
    • Make an opening for his partner
    • perform a Double-Team manouver
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Agent Zetyen Group, Devious, Organized, Intelligent, Magical
    Whip of Searing Steel (b[2d6] damage) 6 HP 1 armor
    Close, Reach, Ignores Armor
    Special Qualities: Flaming skin

    Zetyen is an agent of the Jade Hand. Their low-ranking position doesn't prevent their hot-headed personality from driving them to pursue anything they view as a threat to the status quo. Instinct: to protect imperial business

    • Brutally arrest someone
    • Use secret intelligence
    • Involve the Jade Hand
    • Use her whip to set something on fire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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