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KingstonC's Up-voted Monsters

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  • Wordeater Group, Magical, Stealthy, Devious, Intelligent, Cautious, Hoarder, Planar
    cutting words (d8 damage) 6 HP 5 armor
    Close, Near

    Wordeaters are pallid humanoids with gruesome body modifications and tattoos. They do not have mouths on their faces, but rater "speak" from a voice box that is surgically opened and held open with long pins. They are able to steal words from others, causing their victims to forget how to speak except for the single word: "wordeater". Instinct: to increase its vocabulary

    • steal someone's words
    • use the words of others in perfect imitation
    • produce disorienting sounds
    • stun someone with a phrase
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Drow Demon Hierarch Solitary, Divine, Intelligent
    Cruel Mace (d10+6 damage 2 piercing) 14 HP 0 armor
    Close, Forceful

    High ranking drow clerics of various great demons. Fanatic devotion has brought them great power, which they now use to enact the will of both their abyssal patron and their great underground nation. Instinct: To secure revenge for the drow empire

    • Summon demons
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  • Ghost Elf Group, Stealthy, Hoarder
    Curved blades (d8 damage 2 piercing) 6 HP 1 armor
    Close

    Thin, angular, and flesh the color of bone. Ghost elves flit and dart like quiet shadows, smiling as their curved blades slash through chain and flesh alike. They make no permanent homes that anyone is aware of. Some think they lurk in hidden caverns, swamps, and high in the mountains. It is rumored that they worship some elder thing slumbering within a block of ice. No one knows what they want, or where they come from, but many believe that they are not elves at all, but something older, and far more terrifying. Instinct: To eviscerate

    • Move like a whisper
    • Divide and Conquer
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Riding Lion Group, Large
    Claw or Bite (d6 damage 1 piercing) 10 HP 1 armor
    Hand

    Instinct: to Serve the Master

    • Carry a rider into battle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Otherworlder Solitary, Magical, Divine, Good, Intelligent, Planar, Amorphous
    Bare hands (d10+2 damage) 21 HP (not that you'd want to kill it.... right?) 5 armor
    Close, Ignores Armor
    Special Qualities: Completely ailen

    lost and misunderstood - among humans, elves, halflings, and dwarves, - an otherworlder tries to find its way home. - pain. understanding. - the otherworld - so close yet so far - please understand. Good yet a monster, Don't kill it. Instinct: To enlighten people

    • Drive others to madness unintentionally
    • azsedrftgyhunjjhyt
    • Try to help people understand
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dark Mist Solitary, Magical, Stealthy, Devious, Intelligent, Terrifying, Amorphous
    Psychic blast (d8 damage 1 piercing) 19 HP 7 armor
    Close, Ignores Armor, Far
    Special Qualities: Insubstatial, polymorphic, Just a black mist, in human form it has NO PUPILS

    "What happened to him? The prince, I mean?" "Oh, the other boy turned out to be a Dark Mist. It got inside the prince and possessed him. He started killing people and casting bad, bad spells on them so they would die, leaving perfect places for other Mists to grow. Once everyone in the village died-except me, I escaped-the Mist killed him, and corrupted his soul- thus creating a Dark Mist out of the prince." "Are they real?" "Very real indeed- but I'll keep you safe. "Thank you." Created by Zola Instinct: to corrupt

    • Take a physical form
    • Trick somebody into betraying their allies
    • Creat enchanted darkness that takes over someone's mind
    • Kill somebody that is in its control
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  • The Thing Under The Bed Group, Stealthy, Terrifying
    Super long claws (d8+2 damage) 6 HP 1 armor
    Close
    Special Qualities: Scary

    A monster for a villiage. Basically for my adventure, The Count's Daughter. Instinct: to scare

    • Scare little kids
    • scare everybody!
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  • The Devouring (a lich) Solitary, Large, Magical, Stealthy, Devious, Intelligent, Hoarder, Terrifying, Amorphous
    Soul drain (add half the damage to HP) (d8+2 damage 1 piercing) 27 HP 5 armor
    Forceful, Ignores Armor, Near
    Special Qualities: Flies, undead, subjects, Creepy

    The Devouring was actually once a human. He cast it off in an evil deal. Knowing that he could never do good again, he trapped himself in a castle for three day's time. Then he died, and was reborn as a lich. P.S. If you know his real name (up to a GM) he will obey all commands, like "die and never come back". P.P.S. If you destroy his phlacetry he will die. Instinct: To kill

    • Destroy souls
    • Feed souls to its phlacetry
    • Command evil forces
    • Lord in evil
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  • The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
    Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
    Hand, Ignores Armor
    Special Qualities: Completely intangible swarms

    Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

    • Devour flesh
    • Impersonate voices
    • Absorb knowledge from those it kills
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Commoner Group, Pursuing, Intelligent, Hoarder
    Pocket Knife (d4 damage) 6 HP 0 armor
    Close

    Ah, the common folk. They always pursue some Goal and will do anything for it. (This is only for the people who go out of their way to make someone else mad.) Instinct: To follow its Goal

    • Choose 1: pray to a god, become rich, fight for their country, steal something, shame an enemy. (This is a Goal. They will pursue the Goal until they get it.)
    • Do one in pursuit of a Goal: Lie, cheat, spread a nasty rumor, fight.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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