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Monsters by KingstonC

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  • Reaper Solitary, Divine, Intelligent, Planar, Amorphous
    Scythe (d12+4 damage 1 piercing) 21 HP 4 armor
    Close, Ignores Armor, Near
    Special Qualities: Flight

    The servants of Death. Occasionally pure evil, although they are more often neutral. Try telling that to a ghost though. Instinct: To serve Death

    • Send you to Judgement at the black gates
    • Death's servant
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  • RoboZombie2000 Group, Organized, Construct
    Teeth (d6 damage) 10 HP 0 armor
    Close
    Special Qualities: Beep!, Robots, Semi Smart, Beep meep

    When there's no more room in Hell... And the guy standing next to you is a mad scientist. Instinct: Br-Br-Braains!

    • Brai-I-ns... Receiving data...Process complete.
    • Beep, sending signal..... Bloorp, more zombies are coming
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  • Strangling vine Group, Stealthy
    Killer vines (w 2d8 damage) 6 HP 0 armor
    Close, Reach, Near
    Special Qualities: Looks like a vine, bendy

    Be careful where you walk in the woods. Occasionally, the scent of blood is not from the eleven hunters nor the ferocious, instinctual wolves, but the vines themselves. A simple vine can hang a man from a tree against the man's will. A leaf can cut through human skin using magic. And the same vine can strangle one million people and never die. The vines are watered best with blood, although water shall ocassionaly do. And more importantly, NEVER USE THEM AS HOUSEPLANTS. If you do, you may never survive, although if you are a necromancer, you might be the first one to tame it to only kill your enemies.... Or maybe not. Probably not. Instinct: To kill

    • Look like a vine, then strangle its prey
    • Hide its prey and look exactly like a vine
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Strangling vine Group, Stealthy
    Killer vines (d8 damage) 6 HP 0 armor
    Close, Reach, Near
    Special Qualities: Looks like a vine, bendy

    Be careful where you walk in the woods. Occasionally, the scent of blood is not from the eleven hunters nor the ferocious, instinctual wolves, but the vines themselves. A simple vine can hang a man from a tree against the man's will. A leaf can cut through human skin using magic. And the same vine can strangle one million people and never die. The vines are watered best with blood, although water shall ocassionaly do. And more importantly, NEVER USE THEM AS HOUSEPLANTS. If you do, you may never survive, although if you are a necromancer, you might be the first one to tame it to only kill your enemies.... Or maybe not. Probably not. Instinct: To kill

    • Look like a vine, then strangle its prey
    • Hide its prey and look exactly like a vine
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  • Stealer Group, Stealthy, Devious, Intelligent, Hoarder
    Claws (d6+2 damage 2 piercing) 10 HP 2 armor
    Close, Near
    Special Qualities: Shapeshifting

    Thieves steal money, gems, lives, and art. Stealers steal secrets, souls, sights, sounds, and speech as well as money, gems, lives, and art. They were thieves once, but lost their souls and with it their consciences,turning them into monsters that only wanted one thing: everything. They only knew theft, only felt greed, and only loved loot. They often fight with their old thieves' guild. Instinct: to steal

    • Steal a prized possession
    • Lie their way into what they want
    • If the target is weak enough, steal their soul
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  • Haunting Horse Group, Stealthy, Terrifying, Amorphous
    Skeletal hooves (d8 damage) 9 HP 3 armor
    Close, Reach, Near
    Special Qualities: Skeletal horse with two glowing eyes

    A master monster's monster mount. You can't escape, not easily, from a herd of them: but they are never without a master, typically a litch or necromancer. Does this even count as undead? Someone definitely reanimated it... Instinct: to serve its master

    • Carry travelers to its master's lair
    • Mislead travelers
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  • The Otherworlder Solitary, Magical, Divine, Good, Intelligent, Planar, Amorphous
    Bare hands (d10+2 damage) 21 HP (not that you'd want to kill it.... right?) 5 armor
    Close, Ignores Armor
    Special Qualities: Completely ailen

    lost and misunderstood - among humans, elves, halflings, and dwarves, - an otherworlder tries to find its way home. - pain. understanding. - the otherworld - so close yet so far - please understand. Good yet a monster, Don't kill it. Instinct: To enlighten people

    • Drive others to madness unintentionally
    • azsedrftgyhunjjhyt
    • Try to help people understand
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Room Solitary, Huge, Stealthy, Construct, Amorphous
    Biting Chairs (d10+3 damage 2 piercing) 23 HP 4 armor
    Reach
    Special Qualities: Looks like a room, Murderous Furniture, its previous victims' undying screams, Created for killing, merciless

    Sariel had finally arrived at the top of Ramas's tower, unaware of its secret. At the top, instead of finding Ramas, she found an empty room reeking of blood. Sariel ran her fingers along a crystal and suddenly, the chair she was sitting on began to devour her. A tapestry smirked. Two watchful eyes stared into her soul. Sariel's neck was finally snapped by a statue of an owlbear, and if that's not what killed her, the mouth that opened under the floor to give her the end did. The end, but not the release. Her screams echoed through the decoy tower as she was forced to watch her sister Birel slowly approach her doom. Luckily, Birel killed Ramas in the real tower and finally slayed the Shadow Room holding so many dead bodies. She was heartbroken when Sariel's body was one of them. Instinct: to consume

    • Trap others inside
    • Look like a normal room to lure others inside
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  • Crystal Warrior Group, Organized, Intelligent
    Crystal Bladed Sword (d8 damage 1 piercing) 6 HP 2 armor
    Close, Reach, Near
    Special Qualities: Good Training

    Tired of your Crystal Grunts dying? Don't worry, we have the perfect solution: Crystal Warriors! Although they don't team up as often as grunts do, they are oh so more powerful, including a Crystal sword, better armor, and good training! They also don't rip off Team Rocket (yay!) Buy yours today for just 750 G per duo, only at Mookmart! Instinct: To spread the Crystal Corruption

    • Assist another Crystal enemy
    • Call on Crystal Grunts
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  • Crystal Grunt Horde, Organized, Intelligent
    Crystal tipped spear (d4 damage) 3 HP 1 armor
    Close, Reach, Near
    Special Qualities: There are a LOT of grunts

    Take Team Rocket. Cover the grunts in aesthetic crystals. Make the crystals plot points, take away their poke balls and give them spears, change their outfits, tell them to team up, and change their motives. Congrats, you have made Crystal Grunts! Not very original. I promise the others will be better. Instinct: To spread the Corruption

    • Empower the Crystal Corruption
    • Summon 1d4 Crystal Grunts
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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