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The Warlord of Terror Solitary, Stealthy, Divine, Magical, Organized, Intelligent, Cautious, Terrifying Dark sword (b[2d10+6] damage) 12 HP 4 armor Close, Forceful Special Qualities: Avatar of Terror The Warlord of Terror draws on fear as a weapon in itself. He inflicts it on his foes by his terrible manner and dark pacts. He inflicts it on his allies, driving them to greater heights for fear of him. And he uses it to strengthen himself, cultivating a deep fear of death in order that he may always fight his strongest. With this fear, he walks forth and conquers, knowing that nothing anyone can do is more terrible than what he has already imagined. Instinct: To conquer and enslave
- Strengthen minions via fear
- Weaken foes with weaponized terror
- Weave fear to bind people
- Command terrified minions to attack
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The High Priest of the Pelagics Group, Organized Vicious harpoon (d8+2 damage 1 piercing) 8 HP 2 armor Close, Reach Special Qualities: Inhuman Fishiness The High Priest of the Pelagics is one of the oldest and most potent of those strange creatures. It resembles a horrible mix of squid, man and deep-sea fish - the worst of all three. It serves as the link between its ancient, sunken temple and the distant, angry Whale God, commanding the pelagics beneath it with divine authority. Instinct: To sacrifice and control in the name of the Whale God
- Use the waters to its advantage
- Trigger one of the temple traps
- Call on the miracles of the depths
- Command minions to attack
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Great Viper Solitary, Large, Stealthy Vicious fangs (d10+4 damage) 20 HP 2 armor Forceful, Reach The Great Viper is a snake of immense size - large enough to swallow a man whole. Its poison is strong enough to lay out an elephant in large doses, though in smaller doses it has more unpredictable effects. The Great Vipers do not exclusively hunt humans, but they do favor them as prey - especially the humans who ride horses. Great Vipers do love their horseflesh. Instinct: To hunt and eat
- Poison someone
- Strike from out of sight
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The Fang of the Shark Group, Divine, Magical, Intelligent, Terrifying Shark-tooth knife (b[2d8+6] damage 2 piercing) 6 HP 1 armor Close, Forceful Special Qualities: Bestial The Fang of the Shark was human once, but the Shark God is generous with its priests, and the high priest most of all. He is covered in the sandpaper texture of sharkskin, with teeth sharpened to vicious points...but the real terror is the horrible shark-fang dagger designed to inflict terrifying pain and, of course, the shark miracles granted to the priest by his connection to his god. The only saving grace is that the Cult of the Shark God is not ambitious; they are perfectly happy to just slaughter those they run into as sacrifices, encourage warfare in the area and so on - nothing huge. Not yet. Instinct: To destroy and consume in honor of the Shark God
- Cause terrible pain
- Call on a shark miracle