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Living Lightning Solitary, Magical, Intelligent, Cautious, Construct Hands (b[3d10]+2 damage 1 piercing) 20 HP 5 armor Close, Forceful Special Qualities: Unbreathing, Magical battery Built on an iron skeleton, covered in horse's hide, filled with herb-stuffed organs wired together with veins of lead, and crowned with a human head and brain, this monstrosity was brought to life with a bolt of lightning, and animated by an invisible plasmic entity from the void beyond the stars. Its lead veins now pulse with gold and yellow light, and the plasmid can copy any magical effect whose energy it has the opportunity to digest. Instinct: Thirst for elemental power
- Tear off an enemy's appendage, or rip a weak or injured enemy in half
- Absorb and memorize any spell cast upon it
- Draw power from elemental forces
- Call down lightnight from heaven
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Skull Kid Solitary, Small, Devious, Intelligent Blowgun (w[2d6] stun damage) 6 HP 0 armor Close, Ignores Armor, Near Special Qualities: Insubstantial Skull kids are rumored to be the ghosts of children who became lost in the woods. They appears as solitary youngsters in patched and tattered clothing, but their faces are always concealed by hoods. They are crafty pipers who play strange music far from human dwellings. They may ignore travelers who happen upon them in the wild, or play tricks upon them. If disturbed, they use their flutes like spit-ball shooters to attack. Instinct: Lead astray
- Entrance wanderers with hypnotic melodies played on a bone flute
- Trick someone with illusory terrain features
- Steal useful items and hide them in bushes and trees
- Grant a blessing to someone who pays homage to its remains