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Anthony Giovannetti's Up-voted Monsters

  • Sand Scorpions Group
    Pincers (d8+2 damage 1 piercing) 6 HP 3 armor
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    Special Qualities: Giant Stinger

    Human sized scorpions that dart and swim through the sand. You probably shouldn't have activated that trap. Instinct: Devour Prey

    • Inject Deadly Poison
    • Crush Armor in Grip
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutant Lizardman King Solitary, Large, Magical, Hoarder, Intelligent
    Bolt of Chaos (d10 damage) 22 HP 4 armor
    Ignores Armor, Far
    Special Qualities: Shrouded in Chaotic Energy, Thick Layers of Fat

    The leader of the mutated lizardmen is more a giant lump of tumors and fat than anything humanoid. Whatever he once was has been lost to the mutation. Radiating with chaotic energy, this will not be an easy foe. Instinct: To rule in peace

    • Mutate horrifyingly
    • Forcibly Mutate Another
    • Cast an ancient and terrible spell
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutating Lizardman Brute Solitary, Large
    Giant Mace (d10+4 damage) 20 HP 3 armor
    Forceful, Messy, Reach
    Special Qualities: Varying Mutations, Huge Size

    Literally standing above the rest of the mutants, this particular lizardman towers over even an ogre, and it looks mad. Instinct: Eat and Destroy

    • Mutate an adaptation
    • Grow even larger
    • Tear off and eat a limb
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mutating Lizardmen Group, Intelligent
    Ancient Weaponry (d8 damage) 10 HP 3 armor
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    Special Qualities: Varying Mutations

    A lost ancient tribe of lizardmen that guard the pyramid from intruders. Speaking an ancient tongue, they will defend their holy ground against all, no matter the cost. Their bodies are visibly riddled with mutation and corruption. Oozing boils, lumps of tumors, varying limbs, eyes, etc. Each one is unique and disturbing to look at. That which doesn't kill these vile creatures will only make them stronger. Instinct: Repel the invaders!

    • Mutate an adaptation
    • Develop a new limb
    • Grow thick armor (+1 armor each time)
    • Morph into something worse
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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