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Argent Rhinocerine Juggernaut Group, Large, Magical, Divine Silvery horn-bound weapons (d8+6 damage 3 piercing) 16 HP 4 armor Forceful, Reach Special Qualities: Magic Resistance When you have loyal gigantic rhinos, what better than to armour them up even further and graft weapons to them and enchant them? Why not indeed! Instinct: To obey
- Trample and destroy
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Lunatic Argentank Solitary, Large, Magical, Divine, Intelligent, Cautious, Construct, Amorphous Myriad technomagical weaponry (b[2d10+4] damage 3 piercing) 25 HP 8 armor Reach, Near, Far Special Qualities: Body of Moonsilver, Godminded, Seleno-resonant auto-destructing One of the more potent servants of a lunar cult that shouldn't have been allowed to prosper for so long, and yet they had. A body wrought of marvelous materials clads this rail-riding automaton, with a mind made from the splintered divine essence of lunar gods giving it keen autonomous abilities. Combined together these make it a profound threat, worse, because of the flexible nature of the moonsilver that makes up its being its armaments are polymorphous: One minute it might be unleashing a hail of silvery fléchettes, next it unleashes gouts of silver-laced steam or blasts of silvery light that chill the soul, or worse even more creative things. As long as its inventions have some kind of military application at least. Its primary weakness is its limited mobility, but if its power were to be applied in a more creative sense... even that might be overcome. Instinct: To obey
- Harry foes with silver-laced artillery
- Unleash militarily-focused divine magic with vicious aplomb
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Clanger Soupstarved Solitary, Intelligent, Hoarder, Terrifying Claws and bites (d12+2 damage 2 piercing) 16 HP 2 armor Close Special Qualities: Uncanny Scent, Terrifying It seems that the common diet for these creatures is something enigmatically referred to as "Green Soup" or alternatively something else known as "Blue String Pudding". It is not clear what these things are, but only these creatures seem to eat them. Likely some kind of remnant diet of their former lives. However, when these creatures get too hungry, especially from lack of these peculiar foods... sometimes a terrifying transformation takes hold and they become one of the "Soupstarved", bulking up significantly, they lose a lot of their intellect but seem to let loose terrifying howls in their musical voices, and are full of a berserker rage as they try to feed on anything that might make them feel whole once more. Instinct: To feed
- Explode into action
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Clanger Musicalist Group, Small, Magical, Intelligent, Hoarder Sonically-enhanced metal shivs (d10 damage 2 piercing) 10 HP 2 armor Close, Near Despite being scavengers, clangers have some peculiar sound-based knacks. Their language is inherently musical, this is true. But a fair number of them are seemingly able to naturally or perhaps trained in being able to extract music (and moreover sound itself, although it seems music is more valuable) from their surroundings, for later storage or use in some way. If desperate, these 'musicallists' can try to shape the sounds that they've gathered on the spot in order to force out some arcane puissance. Not always a good idea, especially for them. But who knows what trick they might pull out, if threatened... Instinct: To acquire
- Harvest sound itself
- Improvise dangerous words of power on the spot
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Lesser Clanger Horde, Small, Stealthy, Organized, Intelligent, Hoarder Claws, teeth, and metal shivs (d8 damage 1 piercing) 7 HP 2 armor Close Strange, rat-like humanoids from the stars is a simple way of putting it. Technically correct but it does not describe the beauty of their language, or the ingenuity of their scavenging ways. Their scavenging ways are obvious given what they carry and the patchwork armour that they wear. Some sages maintain that they are the remnant of a star-travelling civilization that collapsed, and left its peoples scattered in remote, barren places where their foes could not find them. Now they subsist on junk that falls to their homes. Although not inherently vicious, if presented with a great enough opportunity, especially a great enough bargain they can be great allies. Instinct: To scavenge
- Unerringly find things of use or value
- Disappear in a cloud of metal scrap
- Whistle a song to call more of its tribe
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Wolf-in-Sheep's-Clothing Solitary, Stealthy, Amorphous Barbed tentacles (d10 damage 2 piercing) 19 HP 5 armor Close, Reach Special Qualities: Camouflage, Harmless Disguise Oh, what a harmless little thing! A rabbit sat atop a treet stump! That's what they want you to think my friends, but then some betentacled horror spears you with its barbed tendrils and drags you into its waiting maw! Anyway, and that today fellow councillors is why we should begin a program of destroying all stumps and killing all rabbits. Just in case. Instinct: To feed
- Lure in the foolish
- Surprise them!
- Grab with terrible tendrils!
- Maim (or even eat) with your terrible maw!
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Executioner's Hood Solitary, Tiny, Stealthy, Amorphous Suffocating body (b[2d10-2] damage 1 piercing) 19 HP 2 armor Hand, Ignores Armor Special Qualities: Camouflage, Immunity to Sleep, Vulnerability to Alcohol, Levitation Following a similar ecological niche as all manner of silly creatures that disguise themselves as something else, this particular one does not wait for someone to put it on. Obviously, since it looks like its namesake. Instead, it waits clinging to the ceilings or corners of ceilings and tries to get the jump on unfortunates wandering through its territories, feeding upon their remains. When in flight it flutters like a weird jellyfish in the air, which looks vaguely beautiful - so there's that at least. Instinct: To feed
- Wrap around someone's head and suffocate them
- Surprise them
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Piercer Group, Stealthy, Amorphous Stabby point! (b[2d8] damage 2 piercing) 9 HP 3 armor Close Special Qualities: Camouflage, Shelled Creature What on earth would cause this mollusk-like creature to shape like a stalagtite? The urge to hunt of course. With this in mind, and given enough exotic environments, this creature could end up shaped like any number of things that might hang from the ceiling, such as a chandelier or similar. But who would keep these things around in their home? Wizards, who else? Instinct: To feed
- Drop on the unsuspecting
- Surprise them!
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Death Linen Group, Stealthy, Construct, Amorphous Suffocating and choking form (d8 damage 1 piercing) 13 HP 1 armor Close Special Qualities: Camouflage, Synthetic form, Flexible, Vulnerable to Fire Sometimes you have to wonder: Is everything a trap? And if you have angered the right (or wrong) kind of wizard, then the answer is probably yes. Why else would the death linen exist? Masquerading as sheets, or pillows, or a set of clothes, or all of the above - this construct waits until its victim tries to wear or sleep on or otherwise interact with it before it tries to strangle and smother them. Efficient, and hard to pin down as a murder. Whimsical? Yes. Efficient? The jury is still out on that one. Another theory and/or origin of these is less whimsical: The power of living nightmares have suffused these, and they now linger and wait to terrorise and murder those that they (subconsciously) deem to be victims. A more compelling origin, but no less silly. Instinct: To kill
- Smother the unfortunate
- Surprise them!
- Use secret poison fangs that no-one would have guessed you had
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Stunjelly Horde, Large, Stealthy, Hoarder, Amorphous Paralytic pseudopods (d6 damage) 18 HP 1 armor Ignores Armor Special Qualities: Corrosive form, Gelatinous, Camouflage You thought that was a mere wall? Foolish! Always be suspicious, after all if gelatinous cubes exist then what others gelatinous horrors might there be, masquerading as anything and everything. Its touch will corrode and incapacitate until those engulfed are horrifically eaten. Not a great fate, all in all. Instinct: To feed
- Engulf the unfortunate
- Surprise them!
- Paralyse with a touch