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Monsters by Infinite Oregano

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  • Werejellyfish Group, Small, Stealthy, Organized, Intelligent, Hoarder
    Stinging tentacles (d8 damage 1 piercing) 6 HP 1 armor
    Close, Reach
    Special Qualities: Land- and seaborne, Weak to silver

    The mysteries of the moonlit depths can be fascinating at times. In certain waters masses of jellyfish can be found and can be quite deadly, but what is more worrying are rumours of those that are both jellyfish and person, cut from the same cloth as werewolves and similar - but more insidious in a way that is hard to imagine. Thankfully they mostly plague coastal regions, but what their motives are or how they operate are still a mystery. But it is said that they are the cause for ships found adrift with no-one aboard... Instinct: To thrive unseen on the frontier

    • Inject paralytic venom
    • Transform to pass unnoticed as beast or man
    • Beckon forth the gelatinous hordes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wereorca Solitary, Large, Stealthy, Intelligent
    Bite (d10+4 damage 1 piercing) 20 HP 1 armor
    Forceful, Messy
    Special Qualities: Land- and seaborne, Weak to silver

    Only a fool would expect lycanthropy to extend purely to the realm of wolves and men. In colder, especially more watery climes the curse that blends beast and person infects in other ways - the black and white reapers of the deepest seas and oceans are among them. Of course as one would expect these types of... denizen are more likely to be found on ports or out to sea, nonetheless they are perilous if provoked. For one they tend to be much bigger. Instinct: To shed the appearance of civilization

    • Transform to pass unnoticed as beast or man
    • Burst forth entirely unexpected
    • Prey upon the weak
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Coralium Solitary, Huge, Divine, Magical, Intelligent, Hoarder, Planar, Terrifying
    Razor edges (d12+7 damage 3 piercing) 30 HP 3 armor
    Reach
    Special Qualities: Wet body, Unnerving aura

    The greatest of spirits are the oldest, it is said. Corals and such fall well within this category. Some say that Coralium is the oldest, and the wisest, and the most jealous. Luckily it slumbers within its own realm, forged from its own will and power. For now. Instinct: To grow

    • Drain blood and moisture
    • Wield dazzling coral magic that astounds all that witness it
    • Rearrange space according to your whims
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  • Yule Cursedweller Solitary, Large, Magical, Intelligent, Construct, Terrifying
    Claws and spines (d10+2 damage 2 piercing) 24 HP 2 armor
    Close, Reach, Near
    Special Qualities: Regenerates (Except from Fire), Body of Wood, Nauseating Pollen

    A curse is a curse is a curse is a curse. But when wrapped up on all the ceremony and magic of Yule... it takes upon itself an even greater presence. Particular sources of imagery within such a magical time can become foci for curses if left unchecked. Should this layer itself upon itself densely enough, it is said that even a tree (when built in the worst of circumstances) can become malignly intelligent... and dangerous. Now it just seeks to curse the world and corrupt all that it touches... Instinct: To corrupt and undermine

    • Infect a victim with Christmas Tree Syndrome
    • Manifest and control the curse and corruption in creative ways
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Krampus Solitary, Stealthy, Organized, Intelligent, Planar, Terrifying
    Chains, birch rods, hooves, horns, etc (b[2d10+4] damage) 16 HP 3 armor
    Close, Forceful, Reach
    Special Qualities: Immune to the cold, Terrifying visage

    There is more than one krampus you know. Many try to pin all their deeds upon one but I know different. Dangerous to the naughty, mostly neutral to those who are not. But how is naughtiness determined? Who decides who? Are they the true judges of the soul? And where do they come from, what icy hell do they crawl out of? Questions that are not going to be answered any time soon I fear. Instinct: To punish the naughty

    • Imprison the naughty in its sack
    • Maneouvre with frightening alacrity
    • Beckon forth helpers and toys to its aid
    • Determine who is naughty (and punish them)
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  • Flame Chariot Solitary, Large, Magical, Construct, Terrifying
    Spikes and Wheels (d10+2 damage 3 piercing) 24 HP 3 armor
    Reach, Near
    Special Qualities: Body of Iron, Crewed Vehicle, Frightening Visage

    A huge and monstrous construction, on massive wheels and covered with spikes and mystical flamethrowers. Worst of all it has a terrifying face on it - especially terrifying when it is bearing down upon you. The secret with such devices is of course is that ultimately it is crewed and controlled by people, and even inside such a monstrosity they can still bleed and die. Not to mention the power used to wield such a device can become unstable if the wrong part is broken or blocked. Instinct: To follow orders

    • Run over anyone who gets in your way
    • Set fire to everything
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  • Soulblight Centimanos Solitary, Huge, Magical, Stealthy, Planar, Terrifying
    Vast mandibles and claws (d10+5 damage 3 piercing) 20 HP 4 armor
    Reach
    Special Qualities: Terrifying presence

    What hell-dimension would spawn such a creature? Pray to never find out. Centipedes of all things... Instinct: To feed

    • Drain away life with but a touch
    • Retreat into the astral
    • Feed on magic
    • Tap into its latent powers to perform impossible feats
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  • Avionette Group, Small, Stealthy, Construct
    Razor-edged scythe (d8+2 damage 2 piercing) 10 HP 2 armor
    Close
    Special Qualities: Wings, Body of wood

    The sorcerer-kings of old could and would employ common soldiery of course. But that's just to be practical. When allowed to play, and when organised in their efforts they made (more literal) puppets. Programmed with knowledge of how to fight, and laden with more arms (if you're creating something new you may as well make an improvement while you're there), these fearless automatons, clad in easily made metal armour riveted to their frames can become cost efficient if done in the right way. So they did, and their legions of dolls marched against their foes. IF you're building automata to fight your wars, why should the skies be safe? Instead of the extra arms, give them a set of wings - make them lighter and smaller to better function in the air. Suddenly they're surprisingly sneaky and their scythes can cut into the ranks of your foes as though they are but grass. Instinct: To obey

    • Suffer a malfunction and attack everything in a blind fury
    • Swoop in from above unexpectedly
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  • Trash Demon Solitary, Large, Intelligent, Hoarder, Planar, Construct, Terrifying
    Claws of Needles (d10+2 damage 1 piercing) 24 HP 3 armor
    Close
    Special Qualities: Body of Trash, Poisonous Fog, Foul smelling

    When the whole world is rubbish, what else is there for a demon to possess? Instinct: To devour

    • Turn into Trash
    • Control trash with ease
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Primordial Parrot Solitary, Huge, Magical, Organized, Intelligent, Planar, Terrifying
    Razor-edged feather-clones (d12+3 damage) 24 HP 4 armor
    Reach, Ignores Armor, Near, Far
    Special Qualities: Everchanging Form, Maddening Aura

    The outer spheres are places beyond understanding. More vivid and more intense than mortals can truly appreciate. Some things have powers that rival perhaps even the gods... but possess a very limited understanding of existence or motivation when applying these things. Dissolving rapidly into many smaller versions of itself, or turning things into crackers when none present themselves are but a few things such a creature can be capable of. But... why a parrot? Instinct: To fondly regard creation

    • Unerringly determine the proximity and location of sustenance, especially crackers
    • Warp reality to your whims
    • Beckon forth an impossible number of duplicates
    • Reveal the delusion that is space
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