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rjmc64

  • Most Recent Creation

    Adult Myconid Horde, Organized
    Stunning spores (d6 damage) 3 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Spores

    Basically a humanoid sized ambulatory fungus. It walks on two legs and has arms. The cap is the head. They are not violent and do not look for trouble, just wanting to be left alone. They use spores both to communicate and to stun attackers. They can also hack and slash with their arms. Instinct: Nothing, it wants a peaceful existence. Sometimes there is a conflict for resources.

    • Rapport spores: It casts spores into the air, anything that is not an undead, a construct or an elemental can communicate with them telepathically.
    • It uses telepathy to communicate with others.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    Myconid Horde, Small, Amorphous
    Venom spores (d4 damage) 3 HP 1 armor
    Close, Ignores Armor, Far
    Special Qualities: Telepathic spores

    Myconids, also known as fungus ones, are a race of ambulatory fungus creatures. They were known for their peacefulness and appreciation of quiet, making their homes in the darker corners of the world. Myconids resemble giant fungi, with their main distinguishing feature being their limbs. Their upper half splits into a pair of arms below their caps and their lower half divided into a pair of legs at the stump. Each extremity is pudgy and broad, with their hands ending in two stubby fingers and a thumb, and their feet hosting numerous vestigial toes. This number was not absolute however, with some fungus folk hosting more than the usual number of limbs and/or digits. The bloated flesh of most myconids ranges in coloration from purple to gray. Two eyes rested on their caps, perfectly concealed against the rest of their spongy skin when shut. Fungus folk were unique amongst the Underdark races for their complete aversion to violent behavior. A general distrust of outsiders is common among the myconids due to their experience with most other entities. Despite their suspicions however, myconids are a thoughtful race willing to give shelter or allow passage through their colonies to those who approached with peaceful intentions. The life of a myconid is strictly scheduled and split evenly between sleep, work and 'melding'. Melding is the core of myconid society, with separation from the process viewed as a frightening and pitiful fate. Direct sunlight is the most dangerous thing to any myconid, with direct exposure severely impairing them, and even killing them after an hour. As such, the fungus folk were loathed to venture anywhere above ground. Instinct: Defend colony

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    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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