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Monsters by Brian Engard

  • Shark Elemental Solitary, Huge, Planar, Terrifying, Amorphous
    Bite (b[2d12+7] damage 2 piercing) 27 HP 3 armor
    Reach, Forceful
    Special Qualities: Aquatic, Made of Sharks

    Imagine an enormous mound of sharks with a single motive force, a single malign intelligence directing the whole thing. Now imagine it's hungry, and you look tasty. Instinct: To devour.

    • Swallow them whole.
    • Spawn lesser shark-spirits
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  • Bleak Petal Cultist Horde, Stealthy, Magical, Devious, Organized, Intelligent
    Athame (d4 damage) 3 HP 0 armor
    Close

    The cultists of the Bleak Petal worship the ancient wizard Hazan-Khael as a god, and seek to bring about his resurrection. They're nuts, every one of them, but that doesn't make them less dangerous. Instinct: To worship Hazan-Khael

    • Attack with fanaticism
    • Attack from an unexpected direction
    • Call forth horrors
    • Infiltrate a group
    • Call upon the cult
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  • Steel Clan Artillerist Group, Organized, Intelligent, Hoarder
    Hand Cannon (b[2d8] damage 2 piercing) 10 HP 3 armor
    Near, Far

    Lightly armored for a Steel Clan dwarf, but that's like saying it's lightly armored for a siege engine. And that's what these ones are; mobile siege engines, able to rain down fire on you and move into better, more defensible positions when you finally peek your head out. Instinct: To destroy from afar

    • Bombard them
    • Hide behind a shield wall
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Steel Clan Warrior Group, Organized, Intelligent, Cautious, Hoarder
    Hammer (d8+4 damage) 14 HP 6 armor
    Close, Forceful, Near

    Decades ago, the dwarves of Emrahil fell victim to a terrible plague, one that killed most of their people. They retreated into their mountain holds and nobody had heard from them for more ten years; everyone pretty much forgot about them. They're back and, unlucky for you, the blame surface-worlders for the plague. They spent their time in the mountains building great coal-powered armor suits that keep them alive, and man do those things pack a punch. Good luck! Instinct: To wreak revenge.

    • Resist huge amounts of damage.
    • Call reinforcements.
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