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Monsters by Lucid Dion

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  • Sharpling Horde, Small, Stealthy, Organized, Intelligent, Hoarder
    razor sharp teeth (d6 damage 1 piercing) 3 HP 1 armor
    Close

    A sub-species of halflings, razor sharp triangular teeth, bloodthirsty, filthy and foul-smelling. Sharplings dwell in clans in the forest where they delight in bullying those they outnumber. They are content with robbing their quarry, and will resort to violence only if provoked and feel they have a clear advantage. They are not opposed to picking off weaker individuals for their cannibalistic feasts. Instinct: to steal

    • Gnaw and gnash
    • Mimic the sound of a crying baby
    • Command a swarm of tree rats
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  • Mind Flayer Thrall Group, Stealthy, Divine, Devious, Organized, Intelligent, Construct
    Hand weapon (d6 damage) 12 HP 0 armor
    Close
    Special Qualities: Maggot-like larva surgically implanted in skull

    Captives whose brains have been removed and devoured by mind flayers are often used as hosts. The mind flayers surgically implant a larval parasite into the skull cavity. The mind flayer can now command the thrall, and experience the world through its sense organs. Instinct: to execute the orders of its master

    • Advance robotically
    • Infiltrate another faction and gather intel
    • Allow the master to see through its eyes
    • Telepathically alert the master of danger
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  • Black Annis Solitary, Magical, Stealthy, Devious, Organized, Intelligent, Hoarder
    Claws of iron (b[2d10+4] damage 2 piercing) 16 HP 4 armor
    Close, Forceful

    Black Annis is a hideous hag with bluish skin and glowing eyes, bathed in a constant mass of swirling, cold air. She enjoys devouring human flesh, especially that of children, which she flays living. She adorns her macabre abode with the skins of her victims. Instinct: to devour children

    • Snatch a child from its home
    • Appear as an attractive maiden
    • Inflict wracking pain with a gesture
    • Wrap her frog-like tongue around someone
    • Summon help from her coven
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  • Rabid Dog Group, Small, Devious, Terrifying
    bite (d6 damage) 6 HP 1 armor
    Hand
    Special Qualities: Frothing mouth

    Instinct: tear to shreds

    • Drag them down to the ground
    • Infect with a bite
    • Posture and snarl aggresively
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shesh Dancer Group, Magical
    whack with tambourine (w[2d4] damage) 3 HP 0 armor
    Close

    The Shesh are a specially-bred slave race. They have thin, nearly translucent bodies, lithe and androgynous. Instinct: to respond to commands

    • Respond to commands
    • Mesmerize something with an undulating dance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ecstatic Group, Intelligent
    fists and tearing bites (d8 damage) 10 HP 0 armor
    Hand

    Ecstatics are gangs of men and women driven to a state of frenzy through their worship of carnal deities, and indulgence in wine and various magically-infused narcotics. In this state, they lose all self control, begin shouting excitedly, engage in uncontrolled sexual behavior, and ritualistically hunt down and tear animals (and sometimes men and children) to pieces, devouring the raw flesh. Instinct: to revel and rave

    • Rampage around in a state of bestial euphoria
    • Engage in uncontrolled sexual behavior
    • Hunt down animals or men
    • Devour flesh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Curhadac Solitary, Large, Magical, Devious, Intelligent, Hoarder
    claws and blades (d10+4 damage 1 piercing) 16 HP 3 armor
    Forceful, Close, Near (scream)
    Special Qualities: Immune to sleep and charm spells

    The curhadac selects victims one by one, incapacitating them and bringing them to its lair. It then proceeds to slowly and painfully disassemble a victim, creating brushes from its hair and bones, and paint from its various organs and blood. It paints a portrait of another victim on a canvas made from the flayed skin. After 6 paintings are completed, it gives them to the 7th captive as a gift, and then releases that captive. Instinct: to produce its grisly art

    • Produce grisly paintings that have a certain value in the right market
    • Cause physical torment to a selected target with an animalistic scream
    • Make off with a victim that few will notice is gone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fixer Solitary, Magical, Intelligent
    whirling saber (b[2d10+4] damage 1 piercing) 12 HP 2 armor
    Close, Forceful

    Fixers propagate and offer dangerous, arcane narcotics to a population. Eventually, the consumers become addicted and under the complete control of the Fixer. In this way they've been known to usurp steadings from within. Instinct: to spread addiction

    • provide something to 'Relieve the Pain'
    • hypnotize someone with their writhing magical tattoos
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Marilith Solitary, Magical, Intelligent, Terrifying
    steel sharp talons (d10 damage 2 piercing) 12 HP 1 armor (tight leather)
    Close, Near
    Special Qualities: four arms

    Mariliths are sometimes produced from unions of demons and humans. They are invariably attractive and tall in stature, with a wicked intelligence and exceptional cruelty. Instinct: To be the center of attention

    • Mesmerize others with a mystical dance
    • fire magical darts from 4 arms ago once
    • Use her talons to torture
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Miner Group, Organized, Intelligent
    Mining pick (d8 damage 1 piercing) 10 HP 0 armor
    Close

    They have one of the worst jobs in the realm, but it's made them hard like steel. Instinct: to survive

    • Endure harsh conditions
    • Find their way through a maze of tunnels
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