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Zartes

  • Most Recent Creation

    Depleted Item Golem Solitary, Magical, Construct, Amorphous
    creaking fists full of arcane mayhem (d10+2 damage) 19 HP 2 armor
    Close, Near, Reach, Ignores Armor, Forceful
    Special Qualities: looks rather like a mummy, made of spent magic items

    Wizards make wands, staves, crystal balls, enchanted capes, magic amulets, spell-storing scrolls, and a thousand other magical macguffins. Even when their magic has been used, and their original usefulness spent, they retain a lingering arcane aura. If enough such items are combined, a little extra magic can give them all a new collective purpose... Instinct: to follow orders

    • counter an attack in a spray of spells
    • unleash an unpredictable magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Most Recent Up-vote

    Frost Giant Group, Large, Magical, Organized, Intelligent, Hoarder
    Frost-rimed club (d8+4 damage) 14 HP 1 armor
    Forceful

    "You need fire to make a great civilization. Fire to cook your food, fire to forge your weapons, fire to act as a beacon and a bulwark against the dark. But frost giants find fire, and heat in general, very uncomfortable to be around. They know that they can never have what we have, so they try to destroy us, to have revenge on the gods that made them that way." Instinct: to cover the world in ice

    • hurl a boulder like a catapult
    • Call forth ice with its thunderous voice
    • Blow a on mammoth horn to call aid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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