• Codex
  • Browse
  • Create
  • Login

SabreCat

  • Most Recent Creation

    The Magus Heserethia Solitary, Magical, Stealthy, Intelligent, Hoarder
    Hex of aging and withering (d10 damage) 16 HP 4 armor
    Close, Ignores Armor, Far

    The magus Heserethia was a researcher and collector, one of the diaspora of arcane prodigies who frequently pass through Dis in search of pathways to planes of secrets and power. She took an interest in the plane of Absilia, with its historic conjunction of warring divine powers, but the Importers Guild of Dis barred her from traveling there lest she carry back some destructive angelic or titanic pest. She sought the aid of freebooters to sneak her through the embargo, and they did so, but a botched casting of the necessary planar travel spell landed her hundreds of years in the past instead of amid the flux of power she intended to study and harness. Once she understood what had happened, she turned her attention to spells of longevity (forward time-travel having stumped her), and has extended herself lich-like until such time as she can strike back at those who humiliated her. Instinct: to take revenge for her centuries of exile

    • Turn enemies' spells against them
    • Disorient them with invisibility and mirror-images
    • Cast a spell from the Wizard list
    Tweet
    MORE
  • Most Recent Up-vote

    Apocalypse Dragon Solitary, Huge, Magical, Divine
    Bite (b[2d12]+9 damage, 4 piercing) 26 HP 5 Armor
    Reach, Forceful, Messy
    Special Qualities: Inch-thick metal hide, Supernatural knowledge, Wings

    The end of all things shall be a burning—of tree and earth and of the air itself. It shall come upon the plains and mountains not from beyond this world but from within it. Birthed from the womb of deepest earth shall come the Dragon that Will End the World. In its passing all will become ash and bile and the Dungeon World a dying thing will drift through planar space devoid of life. They say to worship the Apocalypse Dragon is to invite madness. They say to love it is to know oblivion. The awakening is coming. Instinct: To end the world

    • Set a disaster in motion
    • Breathe forth the elements
    • Act with perfect foresight
    This monster is from the core Dungeon World book
    Tweet
    MORE